
Made with Summer Pixel · CC0 · 14 Oct 2026
Edited image: Extract ONLY the armored android character from this image and redraw it as a single isolated pixel-art game sprite on a plain flat solid magenta (#FF00FF) background, nothing else in frame: no room, no floor, no shadow, no props. Exactly ONE figure, ONE view. Tall portrait canvas with aspect ratio 104:184 (narrow and tall); the figure fills about 91% of the canvas height, centered horizontally, top of helmet just below the top edge, feet planted near the bottom edge. Pose: standing, viewed in strict side profile facing screen-RIGHT (east), seen from a high camera angle above and slightly to the side, same high-angle overhead perspective as the original game view. Not a front view, not a 3/4 front view: the nose of the helmet points right, we see the character's left side. Build: tall thin android, narrow torso, long thin arms and legs, dark gunmetal blue-grey segmented armor plates with visible mechanical joints at elbows, knees, shoulders. Helmet: smooth egg-shaped helmet; ONLY the front face plate is white/pale; the sides and back of the helmet are dark gunmetal like the armor, with a thin red seam line where the white face plate meets the dark shell. In the hand in front of the torso, the android grips the handle of a small compact flashlight that points forward to the right, the same direction the character faces, with a faint cold light at its lens. No human face, no skin, no hair, no blood, no gun, no baton, no holsters or anything on the hips. Style: crisp hard-edged pixel art like the original, muted cold blue-grey palette, grime and wear on the armor, dim moody lighting, Signalis style.
Creator
Johann
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Use, share, and remix the model freely with no restrictions and no attribution needed.