Stability AISound
Stable Audio 3 SFX
Fast sound effects, strong on quick movement.
sound/stable-audio-3-sfxPerfect landing: a crisp tight impact immediately followed by a bright shimmering rising glass chime sparkle, rewarding, very satisfying, arcade. Clean game sound effect, isolated, no music, no voice,
- Price
- 2.1 credits / generation
- Typical time
- about 3 s
- Makes
- Sound effects
Best for
Stable Audio 3 SFX is Stability AI's sound effects model. It is quick and does especially well on fast movement: swings, whooshes and passes.
- Sword swings, whooshes and dashes.
- Projectiles, fly-bys and quick passes.
- Short UI and pickup sounds.
Put it together
Where Stable Audio 3 SFX fits in a game, with the models it works well with. Your agent runs every step.
A store trailer
Shots for your store page, cut to music with impacts on the beats.
2D sprites
A pixel-art hero and the frames to animate it.
Price
| Mode | Model | Price |
|---|---|---|
| Sound effects | Stable Audio 3 SFX | 2.1 credits / generation |
Paid from your Summer credits.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run sound/stable-audio-3-sfx \
--input '{"text":"heavy sword swing whoosh","durationSeconds":1.5}' \
--download .sound/stable-audio-3-sfx: $0.0206 per sound. Paid from your Summer credits.
Inputs
What input takes for sound/stable-audio-3-sfx. Send only what you need; Summer fills in tested defaults.
textstringRequired · up to 450 charactersThe sound to make, at most 450 characters, e.g. "heavy sword swing whoosh".
durationSecondsnumber0.5 to 30Seconds, 0.5 to 30 (default 5).
loopbooleanSound effect: a seamless loop, where the model can.
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Stable Audio 3 SFX good for in game development?
- Stable Audio 3 SFX is Stability AI's sound effects model. It is quick and does especially well on fast movement: swings, whooshes and passes. Typical game uses: sword swings, whooshes and dashes; projectiles, fly-bys and quick passes; short UI and pickup sounds.
- How much does Stable Audio 3 SFX cost in Summer?
- Stable Audio 3 SFX costs 2.1 credits / generation in Summer Studio. It is charged from your Summer credits.
- What kind of audio can Stable Audio 3 SFX make?
- In Summer, Stable Audio 3 SFX is used for sound effects.
- Can I use Stable Audio 3 SFX from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "stable-audio-3-sfx". Setup instructions are at summerengine.com/mcp.
- Where do Stable Audio 3 SFX results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.