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ElevenLabsVoice

Eleven Multilingual v2

Stable, lifelike speech for longer narration in many languages.

voice/multilingual-v2

Eleven Multilingual v2

Voice

Price
6.7 credits / minute
Typical time
about 5 s
Makes
Text to speech

Best for

Eleven Multilingual v2 is ElevenLabs' stable speech model for longer narration. It keeps a consistent voice across long passages and many languages.

  • Narration for intros, tutorials, and story recaps.
  • Localized voice lines for players in other languages.
  • Long in-world recordings such as audio logs and radio broadcasts.

Put it together

Where Eleven Multilingual v2 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Text to speechEleven Multilingual V26.7 credits / minute

Paid from your Summer credits.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run voice/multilingual-v2 \
  --input '{"text":"The gate opens at dawn. Bring the lantern.","voiceId":"JBFqnCBsd6RMkjVDRZzb"}' \
  --download .

voice/multilingual-v2: $0.08 per 1,000 characters. Paid from your Summer credits.

Inputs

What input takes for voice/multilingual-v2. Send only what you need; Summer fills in tested defaults.

  • textstringRequired · up to 5000 characters

    The words to speak, at most 5000 characters.

  • voiceIdstringup to 100 characters

    Speech: a voice of the game cast.

  • voiceSettingsobject

    Speech: voice tuning.

    Show 5 child parameters
    • voiceSettings.stabilitynumber0 to 1
    • voiceSettings.similarityBoostnumber0 to 1
    • voiceSettings.stylenumber0 to 1
    • voiceSettings.speednumber0.7 to 1.2
    • voiceSettings.useSpeakerBoostboolean

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Eleven Multilingual v2 good for in game development?
Eleven Multilingual v2 is ElevenLabs' stable speech model for longer narration. It keeps a consistent voice across long passages and many languages. Typical game uses: narration for intros, tutorials, and story recaps; localized voice lines for players in other languages; long in-world recordings such as audio logs and radio broadcasts.
How much does Eleven Multilingual v2 cost in Summer?
Eleven Multilingual v2 costs 6.7 credits / minute in Summer Studio. It is charged from your Summer credits.
What kind of audio can Eleven Multilingual v2 make?
In Summer, Eleven Multilingual v2 is used for text to speech.
Can I use Eleven Multilingual v2 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "text_to_speech", modelId: "eleven_multilingual_v2". Setup instructions are at summerengine.com/mcp.
Where do Eleven Multilingual v2 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.