All models

SoniloSound

Sonilo SFX 1.1

Detailed sound effects and ambience from a prompt.

sound/sonilo-sfx-1.1

Epic card selected: powerful purple magic: deep whoosh impact, rising choir-like pad shimmer, sparkling bell arpeggio, dramatic, glitch sparkles. Clean game sound effect, isolated, no music, no voice,

Price
10.8 credits / minute
Typical time
about 12 s
Makes
Sound effects

Best for

Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models.

  • Impacts, creaks and mechanical sounds with real texture.
  • Ambience beds for rain, wind, caves and crowds.
  • Longer effects such as engines, machines and storms.

Put it together

Where Sonilo SFX 1.1 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Sound effectsSonilo SFX 1.110.8 credits / minute

Paid from your Summer credits.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run sound/sonilo-sfx-1.1 \
  --input '{"text":"heavy sword swing whoosh","durationSeconds":1.5}' \
  --download .

sound/sonilo-sfx-1.1: $0.0018 per second of audio. Paid from your Summer credits.

Inputs

What input takes for sound/sonilo-sfx-1.1. Send only what you need; Summer fills in tested defaults.

  • textstringRequired · up to 450 characters

    The sound to make, at most 450 characters, e.g. "heavy sword swing whoosh".

  • durationSecondsnumber0.5 to 30

    Seconds, 0.5 to 30 (default 5).

  • loopboolean

    Sound effect: a seamless loop, where the model can.

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Sonilo SFX 1.1 good for in game development?
Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models. Typical game uses: impacts, creaks and mechanical sounds with real texture; ambience beds for rain, wind, caves and crowds; longer effects such as engines, machines and storms.
How much does Sonilo SFX 1.1 cost in Summer?
Sonilo SFX 1.1 costs 10.8 credits / minute in Summer Studio. It is charged from your Summer credits.
What kind of audio can Sonilo SFX 1.1 make?
In Summer, Sonilo SFX 1.1 is used for sound effects.
Can I use Sonilo SFX 1.1 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "sonilo-sfx-1.1". Setup instructions are at summerengine.com/mcp.
Where do Sonilo SFX 1.1 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.