SoniloSound
Sonilo SFX 1.1
Detailed sound effects and ambience from a prompt.
sound/sonilo-sfx-1.1Epic card selected: powerful purple magic: deep whoosh impact, rising choir-like pad shimmer, sparkling bell arpeggio, dramatic, glitch sparkles. Clean game sound effect, isolated, no music, no voice,
- Price
- 10.8 credits / minute
- Typical time
- about 12 s
- Makes
- Sound effects
Best for
Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models.
- Impacts, creaks and mechanical sounds with real texture.
- Ambience beds for rain, wind, caves and crowds.
- Longer effects such as engines, machines and storms.
Put it together
Where Sonilo SFX 1.1 fits in a game, with the models it works well with. Your agent runs every step.
A store trailer
Shots for your store page, cut to music with impacts on the beats.
2D sprites
A pixel-art hero and the frames to animate it.
Price
| Mode | Model | Price |
|---|---|---|
| Sound effects | Sonilo SFX 1.1 | 10.8 credits / minute |
Paid from your Summer credits.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run sound/sonilo-sfx-1.1 \
--input '{"text":"heavy sword swing whoosh","durationSeconds":1.5}' \
--download .sound/sonilo-sfx-1.1: $0.0018 per second of audio. Paid from your Summer credits.
Inputs
What input takes for sound/sonilo-sfx-1.1. Send only what you need; Summer fills in tested defaults.
textstringRequired · up to 450 charactersThe sound to make, at most 450 characters, e.g. "heavy sword swing whoosh".
durationSecondsnumber0.5 to 30Seconds, 0.5 to 30 (default 5).
loopbooleanSound effect: a seamless loop, where the model can.
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Sonilo SFX 1.1 good for in game development?
- Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models. Typical game uses: impacts, creaks and mechanical sounds with real texture; ambience beds for rain, wind, caves and crowds; longer effects such as engines, machines and storms.
- How much does Sonilo SFX 1.1 cost in Summer?
- Sonilo SFX 1.1 costs 10.8 credits / minute in Summer Studio. It is charged from your Summer credits.
- What kind of audio can Sonilo SFX 1.1 make?
- In Summer, Sonilo SFX 1.1 is used for sound effects.
- Can I use Sonilo SFX 1.1 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "sonilo-sfx-1.1". Setup instructions are at summerengine.com/mcp.
- Where do Sonilo SFX 1.1 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.