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Diablo Stil

Über diese Vorlage

Diablo hat das isometrische Action-RPG definiert und mit Path of Exile und Diablo 4 lebt das Genre kraftig weiter. Das Kern-Versprechen: eine Klasse mit tiefer Build-Theorie, ein Loot-System das immer einen besseren Drop verspricht und Endgame-Content der tatsächlich Gear braucht um bewaltigt zu werden.

Summer Engine hilft dir, das isometrische Action-Combat, das prozedurale Loot-System, die Klassen-Skill-Baume und den Endgame-Content aufzubauen. Du bestimmst das Setting und den Klassen-Roster. Die KI setzt das Diablo-Framework um.

Diablo-Design-Geheimnis: Das Loot-System muss immer eine realistische Chance auf einen besseren Drop bieten. Wenn Spieler langer als fünf Minuten nichts Interessantes finden, sinkt die Motivation.

Für wen ist es

  • Entwickler, die ein isometrisches Action-RPG mit tiefer Loot- und Build-Mechanik bauen wollen.
  • Solo-Devs, inspiriert von Diablo, Path of Exile oder Grim Dawn, die ihr eigenes ARPG erschaffen.
  • Designer, die prozedurale Loot-Systeme und Klassen-Build-Diversity als Kernkompetenz entwickeln.
  • Teams, die ein ARPG mit langem Endgame und regelmassigen Content-Updates entwickeln.

Highlights

  • Klassen-Prototyp

    Bau eine Klasse mit einem Skill-Baum aus zehn Fähigkeiten und teste den Combat-Loop gegen eine Horde.

  • Loot-Loop-Demo

    Implementiere das Loot-System mit fünf Raritatsstufen und teste die Drop-Motivation über 20 Minuten.

  • Vollständiges ARPG

    Entwickle ein vollständiges ARPG mit mehreren Akten, mehreren Klassen und Endgame-Rifts oder Dungeons.

Vorlagen›RPG›Action RPG

Diablo Stil

Bau ein isometrisches Action-RPG nach dem Vorbild von Diablo: Klassen mit Skill-Baumen, prozedurales Loot-System und Endgame-Content für hunderte Stunden. Summer Engine setzt das ARPG-Framework mit dir auf.

SSummer Engine·243 remixes
Create your own

Highlights

Isometrische Action

Top-Down-Perspektive mit schnellem Action-Combat: Kugeln, Explosionen und Horden in isometrischer Ansicht.

Prozedurale Loot

Gear-Drops mit zufalligen Affixes und Stats. Jeder Drop ist ein einzigartiger Gegenstand. Perfekte Rolls sind selten.

Klassen-Build-Tiefe

Jede Klasse hat einen tiefen Skill-Baum mit Build-Theorien, Synergien und End-Game-Spezialisierung.

Endgame-Content

Rifts, Dungeons und Boss-Runs nach der Kampagne. Gear-Score-Requirements für Progression.

Funktionen

  • Isometrisches Action-System

    Point-and-Click- oder WASD-Movement mit isometrischer Kamera, Fähigkeits-Shortcuts und Aura-Effekten.

  • Prozedurale Loot-Engine

    Item-Generator mit Basis-Stats, zufalligen Affixes und Raritatsstufen. Item-Power-Score-Berechnung.

  • Klassen-und-Skill-System

    Klassen mit eigenem Skill-Baum: aktive Fähigkeiten, passive Boni und Synergien für Build-Diversity.

  • Endgame-System

    Rift- oder Dungeon-System mit zufalligen Modifikatoren, Tier-Eskalation und exklusiven Drop-Tabellen.

Genre fit

  • RPG
  • Action
  • Hack and Slash
  • Loot
  • Isometric
  • Dungeon Crawler
  • Desktop
  • Gamepad
  • Web
  • Mobile

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Action RPG

Action RPG

Bau ein Action-RPG mit Echtzeit-Combat, Charakter-Progression durch Leveling und Gear sowie einer Welt die auf Spielerentscheidungen reagiert. Summer Engine setzt das Framework mit dir auf.

RPG
Roguelite RPG

Roguelite RPG

Bau ein Roguelite-RPG mit prozeduralen Dungeons, Build-Entscheidungen die Runs formen, permanenter Meta-Progression und einem Endgame das tatsächlich endet. Summer Engine setzt den Loop mit dir auf.

RPG
Hack and Slash

Hack and Slash

Bau ein Hack-and-Slash-Spiel mit schnellem Action-Combat, Horden von Gegnern und einem Loot-System, das Spieler am Spielen halt. Inspiriert von Diablo und God of War. Summer Engine setzt das Framework mit dir um.

Action & Fighting