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Hyper3D3D

Rodin 2.5 Fast

Hyper3D's fast tier: light meshes up to 20K faces for quick drafts.

3d/rodin-2.5-fast
3D

A fantasy treasure chest of dark oak with brass corners and a curved lid, slightly open with gold coins inside

Price
from 10 credits / model
Typical time
about 2 min
Makes
Text to 3D, Image to 3D, Multi-view to 3D

Best for

Rodin 2.5 Fast is the quick tier of Hyper3D's Rodin 2.5. Summer runs it from a prompt, one image or up to five views, with PBR or shaded textures and a face count up to 20,000, for drafts before spending on a final model.

  • Blockout meshes and shape checks before a final model.
  • Many background props at a low cost.
  • Low-poly assets for mobile and web games.

Put it together

Where Rodin 2.5 Fast fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Text to 3D, Image to 3D, Multi-view to 3DRodin 2.5 Fast10 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/rodin-2.5-fast \
  --input '{"prompt":"a low-poly wooden treasure chest"}' \
  --download .

3d/rodin-2.5-fast: $0.10 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/rodin-2.5-fast. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Rodin 2.5 Fast good for in game development?
Rodin 2.5 Fast is the quick tier of Hyper3D's Rodin 2.5. Summer runs it from a prompt, one image or up to five views, with PBR or shaded textures and a face count up to 20,000, for drafts before spending on a final model. Typical game uses: blockout meshes and shape checks before a final model; many background props at a low cost; low-poly assets for mobile and web games.
How much does Rodin 2.5 Fast cost in Summer?
Rodin 2.5 Fast costs 10 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Rodin 2.5 Fast accept?
Rodin 2.5 Fast supports text to 3D, image to 3D, and multi-view to 3D, with up to 5 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Rodin 2.5 Fast from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "rodin-2.5-fast". Setup instructions are at summerengine.com/mcp.
Where do Rodin 2.5 Fast results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.