All models

Hitem3D3D

Hi3D V3.0

The finest geometry detail, built at 2048 cubed voxel resolution.

3d/hi3d-v3
3D

A sleek black hoverbike with magenta light strips and a blue seat, game vehicle

Price
from 210 credits / model
Typical time
about 18 min
Makes
Image to 3D, Multi-view to 3D

Best for

Hi3D V3.0 from Math Magic (the Sparc3D team behind Hitem3D) launched in August 2026 and builds at 2048 cubed voxel resolution. Summer runs its quality tier from one image or four named views, textured with PBR, with a face count from 100,000.

  • Sculpt-level detail on statues, armor and ornate props.
  • Collectibles and hero pieces seen up close.
  • High-detail sources to bake down onto lighter game meshes.

Put it together

Where Hi3D V3.0 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Image to 3D, Multi-view to 3DHi3D V3.0210 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/hi3d-v3 \
  --input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
  --download .

3d/hi3d-v3: $2.142 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/hi3d-v3. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Hi3D V3.0 good for in game development?
Hi3D V3.0 from Math Magic (the Sparc3D team behind Hitem3D) launched in August 2026 and builds at 2048 cubed voxel resolution. Summer runs its quality tier from one image or four named views, textured with PBR, with a face count from 100,000. Typical game uses: sculpt-level detail on statues, armor and ornate props; collectibles and hero pieces seen up close; high-detail sources to bake down onto lighter game meshes.
How much does Hi3D V3.0 cost in Summer?
Hi3D V3.0 costs 210 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Hi3D V3.0 accept?
Hi3D V3.0 supports image to 3D and multi-view to 3D, with up to 4 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Hi3D V3.0 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "hi3d-v3". Setup instructions are at summerengine.com/mcp.
Where do Hi3D V3.0 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.