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© 2026 Summer Engine ApS(Summer Labs, Inc. 旗下公司)。保留所有权利。

艾尔登法环风格

关于此模板

《艾尔登法环》把魂系游戏的精确战斗放入了开放世界的框架里,结果是一款至今被讨论的传世之作。它的开放世界不是地图上密集的图标和任务,而是「朝任何方向探索都能发现有意思的东西」。这种探索密度是它成功的核心。

Summer Engine帮你搭建开放世界地图系统、坐骑战斗机制、可选支线遗忘之地和多结局叙事框架。你设计世界和神话,AI构建让探索本身就有回报的底层系统。

对独立开发者而言,《艾尔登法环》式开放世界的挑战是规模。但这里有一个反直觉的洞见:玩家对密度的需求远高于面积。一个200×200的世界,如果每个角落都有值得发现的东西,远好过一个2000×2000但大部分是装饰性内容的世界。

适合人群

  • 受《艾尔登法环》《原神》(开放世界探索部分)启发的开放世界动作RPG开发者。
  • 想制作以探索密度而非面积为核心的开放世界游戏的独立开发者。
  • 对坐骑战斗系统、开放世界关卡设计和非线性叙事感兴趣的创作者。
  • 想挑战高复杂度开放世界游戏制作的有经验的小团队。

亮点

  • 开放区域原型

    搭建一个小型开放区域,每个角落都有值得探索的内容:隐藏洞穴、弹幕视野的小Boss、叙事碎片。

  • 坐骑战斗系统

    设计马背上的战斗机制:骑乘移动、骑乘攻击动作、下马瞬间的战斗切换。

  • 完整开放世界魂系游戏

    开发包含多个地区、遗忘之地、主线Boss序列和多结局叙事的完整开放世界魂系游戏。

模板›动作与格斗›Soulslike

艾尔登法环风格

打造一款《艾尔登法环》风格的开放世界魂系游戏:自由探索的广阔世界、马背战斗、散布各处的遗忘之地和多结局叙事。Summer Engine帮你搭建完整系统。

SSummer Engine·241 remixes
Create your own

亮点

开放世界探索设计

世界上没有任务图标,只有视觉引导。远处的建筑、高处的悬崖、路边的血迹——每个细节都在邀请探索。

坐骑战斗系统

骑马穿越平原,骑乘时的移动和攻击都有独特的感觉。某些Boss战专为开阔地形设计,骑乘是关键。

遗忘之地探索

世界各处隐藏着完整的可选地牢、遗忘之地和迷你Boss,探索密度远高于地图提示的内容。

多结局叙事

不同的NPC任务线、阵营选择和道具获取路径,产生多种游戏结局,鼓励二周目探索。

功能

  • 开放世界系统

    无缝开放世界地图加载,视觉地标引导探索,隐藏内容触发系统和场景密度管理工具。

  • 坐骑系统

    坐骑生成和召回、骑乘物理和攻击动作、骑乘战斗和下马切换,配合地形的骑乘互动。

  • 遗忘之地工具

    可选地牢和隐藏区域的设计工具,支持独立的关卡结构、Boss脚本和奖励配置。

  • 多结局叙事框架

    世界状态标志追踪系统,NPC任务线分支追踪,结局状态计算基于积累的选择和事件。

Genre fit

  • Open World
  • Action RPG
  • Soulslike
  • Exploration
  • Dark Fantasy
  • Desktop
  • Gamepad
  • Console

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