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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: The game's main play space seen from the game camera: one long wooden windowsill shelf running left to right; a brass water tap at the far left, a row of eight clay pots in the middle, a glass harvest jar at the far right; a small sack of seeds near the tap and a shiny snail trail crossing the shelf. Fixed three-quarter side camera showing the whole shelf at once, the goal jar at the right end clearly visible. Simple flat shapes, no text or interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
XIRE Wolf
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