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Asset erstellenMade with Grok Imagine · 27 Sept 2026
Generated from: Coarse authentic low-resolution pixel art game sprite for a top-down 2D laboratory game, matching the chunky limited-palette pixel look of Professor Simulator: Desktop Lab. Authored on a chunky 32-pixel-per-tile grid: big visible square pixel blocks, hard aliased edges, no anti-aliasing, no blur, no gradients, no soft shading, no dithering, flat cel shading only. Every silhouette wrapped in one consistent 1-pixel dark ink outline #2B2118. Lit from the UPPER LEFT (light on top and left faces, shade on bottom and right faces), no cast shadow on the ground. Use ONLY this restricted palette: #2B2118, #F4F6F8, #CFD6DC, #8E9AA4, #5A6672, #B5793F, #8C5326, #5E3517, #7E93A8, #4E6274, #F2E5CE, #E0CDA9, #7FE3D0, #3FB6B0, #E8B23A, #E06A5A. Viewed from a high three-quarter top-down angle looking down at the object. Silhouette first, detail second. Exactly ONE object, centered, isolated on a completely flat solid chroma-key green #00FF00 background filling the whole frame. No shadow, no border, no frame, no text, no label, no grid, no watermark. OBJECT: a liquid handling robot seen from above, clearly readable as an automated pipetting platform at small pixel size: an open white #F4F6F8 frame enclosing a steel #CFD6DC worktable deck that holds a microplate, two stacked boxes of pipette tips and two small reagent troughs, crossed by a dark #5A6672 gantry rail with a movable pipetting head riding on it, plus one mint #7FE3D0 status dot. PROPORTION: the opaque bounding box must be exactly 3 parts wide to 2 parts tall (3:2 landscape rectangle). Keep that ratio, do not stretch to fill the frame.
Creator
Pakson Hung
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