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Create AssetMade with Summer Pixel · 24 Oct 2026
Edited image: Re-composite this seamless dark cracked stone texture as ONE isometric floor tile: render the stone as a flat 2:1 diamond (rhombus) whose four points touch the exact midpoints of the four canvas edges (top, right, bottom, left). Everything outside the diamond is fully transparent - alpha 0, empty checkerboard, no shadow, no outline, no glow, no vignette, no border, no background, no text. The diamond is flat walkable ground only: no thickness, no vertical wall face, no height, no bevel, no 3D block. Keep the existing painterly hand-painted look: dark grey-blue cracked slate with deep fissures, small pebbles and rubble specks, faint cold blue crystal glints in the cracks, and a gentle warm amber light bias on the upper-left half fading to cool shadow at the lower-right. Uniform flat ambient light so copies of this tile placed side by side show no lighting repeats. Output a PNG with a real alpha channel.
Creator
Cristiano Vieira
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