Our values
A world you remember. A story that stays with you. A ridiculous evening with friends. We are building Summer because games can do things no other medium can—and we want more people to make them.

We do not want Summer filled with games designed around compulsive clicking, endless rewards and keeping your brain occupied at any cost. Making people find it hard to stop is a poor substitute for giving them something worth playing.
Games can be creative, emotional, connecting, fun and scary. They can ask something of you, surprise you or let you get lost in a world. A simple game can do that just as well as a huge one. That is the kind of work we want to help people make.
Servers, integration work and repetitive coding can consume the time you meant to spend on the game. We want agents to take more of that work off your hands, so you can focus on the art, the story, the world and how it feels to play.
Access to these tools lets more people express an idea. It does not make taste, care or the work of deciding what is good disappear. The game still needs someone who cares enough to make it their own.
Making a game without AI takes engineering skill, perseverance and craft. We think that is amazing, and it deserves to be visible. Generating an image is a different process from drawing or painting it. We do not need to pretend they are the same accomplishment to see value in both human craft and new ways to express an idea.
An AI engine should be able to say that clearly. People should be able to understand where AI contributed to a game and where people did the work. Players who care can make an informed choice; people who just want to have fun can get on with playing.
You should be able to make a 2D or 3D game, choose its style and build for the people you want to reach. Using Summer should not require your game to look like every other game on the platform.
The same applies to where it goes. We want Summer Games to be a good place to launch because it helps you share, learn and build with players. You keep the choice to publish elsewhere.
We want creators to be able to support their work, and we like that a free or affordable game lets more people join in. A cosmetic can give someone a way to support a game and make it feel a little more theirs.
We hate pay-to-win. We want players to understand what they are buying and creators to feel good about how their game earns money. Creators choose their mechanics within the applicable rules.
Mods are one of the best parts of gaming culture. Someone sees a possibility in an existing game, changes the rules or builds a different world, and something new happens. We want that to be accessible to more people.
It starts with the original creator’s permission. Opening a game to mods is a choice, and the people contributing work deserve clarity about what they can change and share.
Some of the best parts of gaming happen with people you would never otherwise meet. Different countries, languages, backgrounds and ideas can share the same match, world or ridiculous moment.
We want language to be less of a barrier to making and enjoying games. That means thinking about readable interfaces and translation as part of the experience, and preserving what someone meant instead of treating every sentence as a word-for-word conversion.
We love competitive games, and we know that friends talk differently in the middle of a match. Context matters. So does taking predatory behavior, serious abuse, illegal trade and financial abuse seriously.
We want to enjoy building Summer for a long time. That depends on people being able to trust the place they create and play in. Safety, privacy, clear rules and a way to challenge mistakes are part of that work.
Your ownership, creative choices and decision to use AI should remain understandable throughout the journey.