AI transparency
We build tools for making games with AI. We also think making a game without it is an extraordinary feat of craft. Players should be able to see the difference, and creators should get credit for their work.
One game. Many contributions.
A game can contain hand-painted characters, generated backgrounds, a story written by its creator and code developed with an agent. Calling the whole thing “AI” loses most of that information. Calling it handmade would lose something important, too.
The useful question is where AI contributed. The creation information on a game should let you open that explanation and understand the work behind what you are playing.
Explain the work in terms a player can understand: code, artwork, writing, sound and other parts of the experience. Give people enough detail to see what was created, what was generated and how the creator shaped the result.
For example, a creator might describe their game like this. These are example explanations, not a claim about a particular game:
People spend years developing the skill to draw, compose, write and engineer games. Making a complete game without AI can represent an enormous amount of patient work. We want people who value that craft to be able to find it and celebrate it.
Using AI somewhere in a game does not erase the human work elsewhere in it. A detailed explanation can recognize a hand-painted world even when an agent helped with code. Credit should follow the work, rather than disappear into a single badge.
Someone can have a game in their head without having every skill needed to make its characters, music and code. AI can help them get that idea into a form other people can experience. We think that is exciting.
We do not need to call generated work the same thing as work made entirely by hand. It can be a different way to express creativity and connect with people. Being clear about the process makes that conversation more honest.
A disclosure tells you what the creator says about their process. Independent verification would require separate evidence. Those must not be presented as interchangeable.
A visual style is not proof that AI was or was not used. Neither is the absence of a disclosure. A useful system gives creators a way to explain their work and correct information without suggesting that an empty field means “No AI.”
When you introduce your game, explain how it was made alongside what people can expect to play. Credit contributors and licensed work. If the way you make the game changes, keep that explanation current with the game itself.
Players can care deeply about craft, be curious about AI, or simply want a fun evening. Clear information lets them choose what matters to them.
AI transparency
No. Our enthusiasm for AI tools includes respect for creators who choose not to use them. A game made without AI deserves to stand on its own and have that work recognized.
No. Those are different contributions. Explain them separately so players can understand the people and processes behind each part of the game.
Bring the game, its story and the people behind it together when you share it. Creation information is part of that introduction.