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怪物猎人风格

关于此模板

《怪物猎人》系列在国内有极高的热度,《怪物猎人:世界》和《怪物猎人:崛起》在Steam国区成绩优异。这个系列的核心是一个极度令人满足的狩猎循环:了解怪物的行为规律,找到攻击时机,破坏特定部位获取稀有材料,然后用这些材料打造更强大的装备去挑战更难的怪物。

Summer Engine帮你搭建怪物AI行为状态机、部位破坏系统、武器连招框架和打造系统。你设计怪物和猎场,AI构建让每次猎杀都感觉公平而充满挑战的底层系统。

怪物猎人风格游戏是独立开发者可以在国内市场打出差异化的方向。关键是把核心猎杀感做对:怪物要让人觉得是有生命的野兽,而不是攻击靶;打破武器要让人觉得是技术的体现,而不是时间消耗。

适合人群

  • 受《怪物猎人》系列《原神》Boss战启发的动作RPG开发者。
  • 想制作以大型怪物Boss战和打造系统为核心的游戏的独立开发者。
  • 对怪物AI状态机和部位破坏系统设计有浓厚兴趣的创作者。
  • 想制作多人合作狩猎游戏的小团队。

亮点

  • 猎杀循环原型

    搭建一次完整的猎杀:追踪怪物、学习行为规律、破坏一个部位、打倒后雕刻材料、用材料打造装备。

  • 武器系统设计

    实现3种有完全不同游戏感的武器:一种爆发型、一种持续输出型、一种防反型,验证武器差异化。

  • 完整猎人游戏

    开发完整的猎人游戏,包含10+种怪物、多种武器类型、完整打造树和多人合作猎杀系统。

模板›RPG›Creature Collector

怪物猎人风格

打造一款怪物猎人风格的动作RPG:猎杀大型怪物、部位破坏获取特殊材料、用猎物打造武器和防具。Summer Engine帮你搭建完整的猎杀循环。

SSummer Engine·163 remixes
Create your own

亮点

大型怪物Boss战

每次猎杀都是一场Boss战。怪物有行为阶段、濒死撤退和暴走状态,需要学习规律才能高效猎杀。

部位破坏系统

角、爪、尾巴各有独立血量。破坏获得稀有材料,也改变怪物的攻击方式,有策略价值。

深度武器连招

每种武器类型有独特的连招树和机制,仅靠输入基础攻击就能打倒,但深入研究后有无限深度。

打造驱动进度

没有等级系统,进度来自打造更强装备。每套装备有独特的技能加成,构建思路是策略决策。

功能

  • 怪物AI状态机

    怪物有巡逻、警觉、攻击、撤退、暴走和休眠等状态,响应伤害和玩家行为的动态切换。

  • 部位破坏系统

    每个部位有独立血量和破坏阈值,破坏时触发特定动画和材料掉落,影响怪物后续行为。

  • 武器连招框架

    多种武器类型各有独立的连招树、蓄力攻击、特殊机制和护盾/闪避整合,支持快速添加新武器。

  • 打造系统

    怪物材料到武器防具的打造树,护甲技能系统,套装效果触发,完整的装备进度追踪。

Genre fit

  • Action RPG
  • Hunting
  • Co-op
  • Crafting
  • Desktop
  • Console
  • Mobile

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