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逃生风格

关于此模板

《逃生》带来了一个激进的设计选择:彻底剥夺玩家的战斗能力,只给他们一台摄像机。追击场景因此变得极度紧张——没有武器,只有奔跑和躲藏。夜视模式的绿色微光成为游戏最标志性的视觉语言。

Summer Engine帮你搭建追击AI系统、夜视摄像机机制、躲藏交互和叙事收集系统。你设计机构、追击者和揭露真相的叙事,AI负责实现那些让玩家肾上腺素飙升的底层逻辑。

零战斗恐怖游戏最难的设计是追击场景的节奏控制:太频繁玩家会疲惫,太稀少又失去紧张感。好的追击设计让玩家在每次逃脱后都需要停下来喘口气。

适合人群

  • 受《逃生》系列启发、想制作纯粹躲藏逃跑恐怖游戏的开发者。
  • 想通过记者视角叙事探索黑暗机构题材的创作者。
  • 对追击AI和躲藏系统设计有浓厚兴趣的独立开发者。
  • 想制作高度临场感、让玩家坐立不安的短篇恐怖体验的小团队。

亮点

  • 首次追击场景

    搭建游戏中第一场真正的追击:玩家藏进柜子,追击者在旁边搜索,夜视摄像机电量缓慢消耗。

  • 设施探索原型

    设计一个充满秘密和威胁的废弃设施区域,摄像机收集文件触发叙事,追击者有自己的巡逻路径。

  • 完整恐怖调查体验

    开发完整的逃生风格游戏,包含多个追击者、逐渐揭露的真相和摄像机电量管理机制。

模板›恐怖›Survival Horror

逃生风格

打造一款《逃生》风格的零战斗恐怖游戏:夜视摄像机、被追击时的疯狂躲避、藏身柜中屏息等待。Summer Engine帮你搭建完整的追击与躲藏系统。

SSummer Engine·168 remixes
Create your own

亮点

夜视摄像机系统

摄像机是玩家唯一的工具,夜视模式消耗电池。电量管理在黑暗探索中成为关键资源决策。

追击与躲藏机制

触发追击后进入紧张的追跑序列,找到柜子、床底或暗处躲藏,等待追击者放弃搜索。

追击者AI

追击者有不同的移动速度、感知范围和搜索逻辑,有些凶猛,有些会仔细搜索每个角落。

叙事文件收集

散落在场景中的文件、录音和环境细节拼凑出机构的黑暗真相,驱动玩家继续探索。

功能

  • 第一人称摄像机系统

    摄像机缩放、夜视模式切换和电量管理。录制功能可作为叙事工具触发评论和记录。

  • 追击AI状态系统

    追击者有巡逻、警觉、追击和搜索状态。追击时加速,搜索时仔细检查隐藏点,有记忆机制。

  • 躲藏与互动物理

    柜门、床铺、通风管道等可躲藏点,配合屏息机制控制被发现概率。

  • 收集与叙事系统

    文件、照片、录音触发主角旁白,逐步拼出机构阴谋。部分文件解锁地图新区域。

Genre fit

  • Horror
  • Survival
  • First-Person
  • Stealth
  • Found-Footage
  • Desktop
  • Console

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