Sokoban Templates
Create sokoban games with Summer Engine. Get inspired by templates below, or start from scratch with AI.
Sokoban is one of the purest puzzle forms ever made: push boxes onto target tiles in a tight grid, with no way to pull and only enough room to make every move matter. A single wrong push can lock the puzzle, so the challenge is planning the whole sequence in your head before you commit. Simple to learn, deceptively deep to master.
A good foundation is a grid where the player pushes one box at a time, walls that constrain movement, target tiles that register when filled, a win check, and an undo so a misstep is not a restart. Because the rule is so minimal, the entire craft is in level design: layouts that look simple but hide one clever order of operations.
Because Summer Engine is an AI game engine compatible with Godot 4, you build those layouts by describing them: ask for a level with two boxes and two targets, a tile that can only be passed once, an undo and a full reset, a move counter for a challenge, or a layout that teaches a new trick, and the AI wires the grid logic and levels with you while you solve your own puzzles to make sure none can be softlocked unfairly.
