tower defense game maker

Tower defense game maker for waves and tower placement

Plan your enemy paths, waves, towers and economy with a guided questionnaire. Save your plan, then build and balance the game in Summer Engine.

Start with the Tower Defense guided plan. The questionnaire keeps your tower defense choice as you describe the paths, towers and wave rules. Sign in to save the completed plan to your account, then download Summer Engine to build and test your game.

Tower defense depends on balance: escalating waves, towers with costs and ranges, a path to defend, and an economy that forces choices. Use the plan to define those systems before building in the desktop editor. Summer Engine is compatible with Godot 4, so your tower defense game is a standard project you own and can export to Windows and macOS, with no royalties.

TD lives on balance, so the maker keeps it in plain language: change tower costs and damage, wave size and timing, and enemy health and speed, and watch the run play out. Under the conversation is a real engine you can open and edit.

Paths, waves, and an economy that forces choices

Summer Engine builds an enemy path, escalating waves, a gold economy, and a base health meter you defend. The tension of spending now versus saving for a stronger tower is the genre, so the maker wires the economy first and you balance it by asking.

Towers you place, upgrade, and target

Ask for a new tower type, an upgrade path, a slow or splash effect, or a targeting rule (first, last, strongest) and the maker adds it. Towers come with cost, range, fire rate, and damage you can tune in plain language.

Balance the whole curve by asking

Wave size, enemy health and speed, spawn timing, tower costs, and damage are all exposed to plain-language tuning. TD difficulty is a curve you shape over many playtests, and here each tweak is one sentence and an immediate run.

Light builds that run on modest hardware

Tower defense suits short sessions. Summer Engine generates the tower, enemy, and map art and exports your TD as a Windows or macOS build for Steam and itch.io, all from a project you own with no royalties.

Frequently asked questions

What happens when I select Plan your tower defense?

You open a guided questionnaire with Tower Defense already selected. Complete and save the plan to your account, then use Summer Engine to build and test the game. Opening the plan does not generate a playable game.

What should I include in my tower defense plan?

Describe the enemy paths, wave progression, tower costs, ranges, upgrades and targeting rules. Include how players earn currency and what happens when an enemy reaches the base. These choices give you a starting plan for building and balancing the game in the desktop editor.

Can I balance the waves and towers?

Yes. Wave size, enemy health and speed, tower costs and damage, and spawn timing are all tunable in plain language, with each change playable right away.

Can I make a maze or fixed-path TD?

Both. Ask for a fixed path or a maze where you shape the route and the maker sets up the right layout, because Summer Engine is a full engine, not one template.

Does it make the art?

Yes. It can generate tower, enemy, and map art and import it as standard resources you can swap or restyle by asking.

Where can I publish it?

Export a Windows or macOS build, publish on your own site, itch.io, or Steam, and pay Summer no royalties or revenue share.

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Tower defense plan

A guided starting point for enemy waves, tower placement, upgrades and economy.

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Build and test your saved plan in the desktop engine for Windows and macOS.

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Plan your tower defense

Plan your enemy paths, waves, towers and economy with a guided questionnaire. Save your plan, then build and balance the game in Summer Engine.