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Tripo3D

Tripo P2

The first model to build native quad meshes, with texture tiers up to extreme.

3d/tripo-p2
3D

A fantasy treasure chest of dark oak with brass corners and a curved lid, slightly open with gold coins inside

Price
from 110 credits / model
Typical time
about 4 min
Makes
Text to 3D, Image to 3D

Best for

Tripo P2 is Tripo's September 2026 foundation model and the first AI 3D model to generate quad topology natively. Summer runs it from a prompt or an image, with standard, detailed or extreme textures, PBR, and a face limit up to 50,000 triangles or 25,000 quads.

  • Production meshes with clean quad edge flow for rigging and editing.
  • Game-ready props at a controlled face budget.
  • Hero assets with extreme texture detail for close-ups.

Put it together

Where Tripo P2 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Text to 3D, Image to 3DTripo P2110 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/tripo-p2 \
  --input '{"prompt":"a low-poly wooden treasure chest"}' \
  --download .

3d/tripo-p2: $1.10 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/tripo-p2. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Tripo P2 good for in game development?
Tripo P2 is Tripo's September 2026 foundation model and the first AI 3D model to generate quad topology natively. Summer runs it from a prompt or an image, with standard, detailed or extreme textures, PBR, and a face limit up to 50,000 triangles or 25,000 quads. Typical game uses: production meshes with clean quad edge flow for rigging and editing; game-ready props at a controlled face budget; hero assets with extreme texture detail for close-ups.
How much does Tripo P2 cost in Summer?
Tripo P2 costs 110 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Tripo P2 accept?
Tripo P2 supports text to 3D and image to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Tripo P2 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "tripo-p2". Setup instructions are at summerengine.com/mcp.
Where do Tripo P2 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.