All models

Tripo3D

Tripo P1

Low-poly textured models from one image.

3d/tripo-p1

Tripo P1

3D

Price
from 50 credits / model
Typical time
about 2 min
Makes
Image to 3D

Best for

Tripo P1 turns one image into a low-poly mesh with an optional texture, under a set face budget, which suits mobile and stylized games.

  • Props and characters for mobile games under a tight face budget.
  • Stylized low-poly assets from a concept image.
  • Quick untextured blockouts for level greyboxing.

Put it together

Where Tripo P1 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Image to 3DTripo P150 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/tripo-p1 \
  --input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
  --download .

3d/tripo-p1: $0.542 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/tripo-p1. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Tripo P1 good for in game development?
Tripo P1 turns one image into a low-poly mesh with an optional texture, under a set face budget, which suits mobile and stylized games. Typical game uses: props and characters for mobile games under a tight face budget; stylized low-poly assets from a concept image; quick untextured blockouts for level greyboxing.
How much does Tripo P1 cost in Summer?
Tripo P1 costs 50 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Tripo P1 accept?
Tripo P1 supports image to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Tripo P1 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "tripo-p1". Setup instructions are at summerengine.com/mcp.
Where do Tripo P1 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.