Tripo3D
Tripo P1
Low-poly textured models from one image.
3d/tripo-p1Tripo P1
3D
- Price
- from 50 credits / model
- Typical time
- about 2 min
- Makes
- Image to 3D
Best for
Tripo P1 turns one image into a low-poly mesh with an optional texture, under a set face budget, which suits mobile and stylized games.
- Props and characters for mobile games under a tight face budget.
- Stylized low-poly assets from a concept image.
- Quick untextured blockouts for level greyboxing.
Put it together
Where Tripo P1 fits in a game, with the models it works well with. Your agent runs every step.
A playable character
From one concept to a rigged, animated 3D character in your scene.
A set of props
A matching prop sheet, then each prop as a game-ready mesh.
Price
| Mode | Model | Price |
|---|---|---|
| Image to 3D | Tripo P1 | 50 credits / model |
Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/tripo-p1 \
--input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
--download .3d/tripo-p1: $0.542 per model. Paid from your Summer credits.
Inputs
What input takes for 3d/tripo-p1. Send only what you need; Summer fills in tested defaults.
kindenumDefault text-to-3d- text-to-3d
- image-to-3d
promptstringup to 600 characterstext-to-3d: what to model.
imageUrlstringup to 2048 charactersimage-to-3d: a public picture of the object.
imageUrlsarray of string2 to 4 itemsimage-to-3d from 2 to 4 views of the same object.
titlestringup to 200 charactersassetIntentenumcharacter: a clean, riggable humanoid reference first.
- character
- object
referencePreparationenumDefault autoClean up the picture before modeling it.
- auto
- always
- never
poseModeenumA neutral pose for rigging later.
- a-pose
- t-pose
rigbooleanDefault falseAuto-rig the model.
animationNamesarray of stringup to 12 itemsWith rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.
actionIdsarray of integerup to 12 itemsWith rig: Library action ids.
riggingHeightMetersnumber0 to 10targetPolycountinteger100 to 300000About how many polygons, e.g. 800 for a low-poly kit piece.
topologyenumquad: a quad mesh (where the model can).
- triangle
- quad
seedintegerat least 0
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Tripo P1 good for in game development?
- Tripo P1 turns one image into a low-poly mesh with an optional texture, under a set face budget, which suits mobile and stylized games. Typical game uses: props and characters for mobile games under a tight face budget; stylized low-poly assets from a concept image; quick untextured blockouts for level greyboxing.
- How much does Tripo P1 cost in Summer?
- Tripo P1 costs 50 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
- What inputs does Tripo P1 accept?
- Tripo P1 supports image to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
- Can I use Tripo P1 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "tripo-p1". Setup instructions are at summerengine.com/mcp.
- Where do Tripo P1 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.


