All models

Tripo3D

Tripo H3.1

Detailed geometry, PBR, quad output, and multi-view generation.

3d/tripo-h3.1
3D

Moss, a small forest creature with leaf ears, a mossy round body and big dark eyes

Price
from 30 credits / model
Typical time
about 5 min
Makes
Text to 3D, Image to 3D, Multi-view to 3D

Best for

Tripo H3.1 builds a textured mesh from a prompt, one image or up to four views, with optional detailed geometry and quad topology.

  • Quad-topology meshes that are easier to edit in a modeling tool.
  • Multi-view reconstructions of props and characters.
  • Detailed hero assets with PBR textures.

Put it together

Where Tripo H3.1 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Text to 3D, Image to 3D, Multi-view to 3DTripo H3.130 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/tripo-h3.1 \
  --input '{"prompt":"a low-poly wooden treasure chest"}' \
  --download .

3d/tripo-h3.1: $0.20 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/tripo-h3.1. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Tripo H3.1 good for in game development?
Tripo H3.1 builds a textured mesh from a prompt, one image or up to four views, with optional detailed geometry and quad topology. Typical game uses: quad-topology meshes that are easier to edit in a modeling tool; multi-view reconstructions of props and characters; detailed hero assets with PBR textures.
How much does Tripo H3.1 cost in Summer?
Tripo H3.1 costs 30 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Tripo H3.1 accept?
Tripo H3.1 supports text to 3D, image to 3D, and multi-view to 3D, with up to 4 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Tripo H3.1 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "tripo-h3.1". Setup instructions are at summerengine.com/mcp.
Where do Tripo H3.1 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.