Hitem3D3D
Hi3D V3.0
The finest geometry detail, built at 2048 cubed voxel resolution.
3d/hi3d-v3
3DA sleek black hoverbike with magenta light strips and a blue seat, game vehicle
- Price
- from 210 credits / model
- Typical time
- about 18 min
- Makes
- Image to 3D, Multi-view to 3D
Best for
Hi3D V3.0 from Math Magic (the Sparc3D team behind Hitem3D) launched in August 2026 and builds at 2048 cubed voxel resolution. Summer runs its quality tier from one image or four named views, textured with PBR, with a face count from 100,000.
- Sculpt-level detail on statues, armor and ornate props.
- Collectibles and hero pieces seen up close.
- High-detail sources to bake down onto lighter game meshes.
Put it together
Where Hi3D V3.0 fits in a game, with the models it works well with. Your agent runs every step.
A playable character
From one concept to a rigged, animated 3D character in your scene.
A set of props
A matching prop sheet, then each prop as a game-ready mesh.
Price
| Mode | Model | Price |
|---|---|---|
| Image to 3D, Multi-view to 3D | Hi3D V3.0 | 210 credits / model |
Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/hi3d-v3 \
--input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
--download .3d/hi3d-v3: $2.142 per model. Paid from your Summer credits.
Inputs
What input takes for 3d/hi3d-v3. Send only what you need; Summer fills in tested defaults.
kindenumDefault text-to-3d- text-to-3d
- image-to-3d
promptstringup to 600 characterstext-to-3d: what to model.
imageUrlstringup to 2048 charactersimage-to-3d: a public picture of the object.
imageUrlsarray of string2 to 4 itemsimage-to-3d from 2 to 4 views of the same object.
titlestringup to 200 charactersassetIntentenumcharacter: a clean, riggable humanoid reference first.
- character
- object
referencePreparationenumDefault autoClean up the picture before modeling it.
- auto
- always
- never
poseModeenumA neutral pose for rigging later.
- a-pose
- t-pose
rigbooleanDefault falseAuto-rig the model.
animationNamesarray of stringup to 12 itemsWith rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.
actionIdsarray of integerup to 12 itemsWith rig: Library action ids.
riggingHeightMetersnumber0 to 10targetPolycountinteger100 to 300000About how many polygons, e.g. 800 for a low-poly kit piece.
topologyenumquad: a quad mesh (where the model can).
- triangle
- quad
seedintegerat least 0
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Hi3D V3.0 good for in game development?
- Hi3D V3.0 from Math Magic (the Sparc3D team behind Hitem3D) launched in August 2026 and builds at 2048 cubed voxel resolution. Summer runs its quality tier from one image or four named views, textured with PBR, with a face count from 100,000. Typical game uses: sculpt-level detail on statues, armor and ornate props; collectibles and hero pieces seen up close; high-detail sources to bake down onto lighter game meshes.
- How much does Hi3D V3.0 cost in Summer?
- Hi3D V3.0 costs 210 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
- What inputs does Hi3D V3.0 accept?
- Hi3D V3.0 supports image to 3D and multi-view to 3D, with up to 4 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
- Can I use Hi3D V3.0 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "hi3d-v3". Setup instructions are at summerengine.com/mcp.
- Where do Hi3D V3.0 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.



