All models

Pixal3D3D

Pixal3D

Pixel-aligned image to 3D with clean, remeshed triangles.

3d/pixal3d

Pixal3D

3D

Price
from 30 credits / model
Typical time
about 8 min
Makes
Image to 3D

Best for

Pixal3D is an image to 3D model built on TRELLIS.2 that keeps the model aligned with the source image. Summer asks it for a game-friendly vertex budget.

  • Hero props that must match their concept art closely.
  • Clean remeshed meshes that are easy to edit and rig.
  • Fast textured models from a single render.

Put it together

Where Pixal3D fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Image to 3DPixal3D30 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/pixal3d \
  --input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
  --download .

3d/pixal3d: $0.342 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/pixal3d. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Pixal3D good for in game development?
Pixal3D is an image to 3D model built on TRELLIS.2 that keeps the model aligned with the source image. Summer asks it for a game-friendly vertex budget. Typical game uses: hero props that must match their concept art closely; clean remeshed meshes that are easy to edit and rig; fast textured models from a single render.
How much does Pixal3D cost in Summer?
Pixal3D costs 30 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Pixal3D accept?
Pixal3D supports image to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Pixal3D from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "pixal3d". Setup instructions are at summerengine.com/mcp.
Where do Pixal3D results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.