Pixal3D3D
Pixal3D
Pixel-aligned image to 3D with clean, remeshed triangles.
3d/pixal3dPixal3D
3D
- Price
- from 30 credits / model
- Typical time
- about 8 min
- Makes
- Image to 3D
Best for
Pixal3D is an image to 3D model built on TRELLIS.2 that keeps the model aligned with the source image. Summer asks it for a game-friendly vertex budget.
- Hero props that must match their concept art closely.
- Clean remeshed meshes that are easy to edit and rig.
- Fast textured models from a single render.
Put it together
Where Pixal3D fits in a game, with the models it works well with. Your agent runs every step.
A playable character
From one concept to a rigged, animated 3D character in your scene.
A set of props
A matching prop sheet, then each prop as a game-ready mesh.
Price
| Mode | Model | Price |
|---|---|---|
| Image to 3D | Pixal3D | 30 credits / model |
Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/pixal3d \
--input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
--download .3d/pixal3d: $0.342 per model. Paid from your Summer credits.
Inputs
What input takes for 3d/pixal3d. Send only what you need; Summer fills in tested defaults.
kindenumDefault text-to-3d- text-to-3d
- image-to-3d
promptstringup to 600 characterstext-to-3d: what to model.
imageUrlstringup to 2048 charactersimage-to-3d: a public picture of the object.
imageUrlsarray of string2 to 4 itemsimage-to-3d from 2 to 4 views of the same object.
titlestringup to 200 charactersassetIntentenumcharacter: a clean, riggable humanoid reference first.
- character
- object
referencePreparationenumDefault autoClean up the picture before modeling it.
- auto
- always
- never
poseModeenumA neutral pose for rigging later.
- a-pose
- t-pose
rigbooleanDefault falseAuto-rig the model.
animationNamesarray of stringup to 12 itemsWith rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.
actionIdsarray of integerup to 12 itemsWith rig: Library action ids.
riggingHeightMetersnumber0 to 10targetPolycountinteger100 to 300000About how many polygons, e.g. 800 for a low-poly kit piece.
topologyenumquad: a quad mesh (where the model can).
- triangle
- quad
seedintegerat least 0
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Pixal3D good for in game development?
- Pixal3D is an image to 3D model built on TRELLIS.2 that keeps the model aligned with the source image. Summer asks it for a game-friendly vertex budget. Typical game uses: hero props that must match their concept art closely; clean remeshed meshes that are easy to edit and rig; fast textured models from a single render.
- How much does Pixal3D cost in Summer?
- Pixal3D costs 30 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
- What inputs does Pixal3D accept?
- Pixal3D supports image to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
- Can I use Pixal3D from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "pixal3d". Setup instructions are at summerengine.com/mcp.
- Where do Pixal3D results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.
