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Made with Nano Banana 2 Lite · CC0 · 17 Oct 2026
Generated from: Pixel-art sprite sheet, strict uniform 8-column by 3-row grid, 24 equal cells, even gaps, each frame centered. Solid pure black background. Character in every cell: a massive adult humanoid stone golem, front-facing three-quarter view, NOT chibi, tall broad heavy muscular build. Body of many large angular dark charcoal-grey boulder slabs with lighter top-edge highlights: barrel chest of stacked rocky plates, huge blocky shoulders, small blocky stone head with flat face and two small glowing amber eyes, thick slab arms with heavy boulder fists, thick stone legs, flat rock feet. Detailed cracked rock: fracture lines, thin mineral veins, chipped edges, grey tone variation, small green moss patches. Rich top-lit shading, crisp high-detail pixel art. Same character, scale, feet baseline, head height, palette in all 24 frames; small smooth pose changes only, no broken limbs. ROW 1 (8 cells): IDLE - smooth breathing loop, subtle chest rise, tiny weight shift, seamless. ROW 2 (8 cells): WALK - 8-frame front walk cycle, feet alternate, slight body bob, arms swing small, seamless. ROW 3 (8 cells): ATTACK - two-fist overhead smash: 1 ready low, 2-4 windup overhead with body sink, 5 full overhead, 6-7 downswing with smear, 8 impact with dust burst and recovery, seamless. No grid lines, no labels, no text, no border, no shadow. Clean crisp pixels, every cell same size.
Creator
user_5de77113
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