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Made with Nano Banana 2 Lite · CC0 · 17 Oct 2026
Generated from: Pixel art sprite sheet, ONE big stone golem enemy, 8 columns by 3 rows grid, every cell same size, no grid lines, transparent PNG. The golem is exactly the same character everywhere: heavy chibi-proportion giant stone golem, short stubby legs, huge cracked dark gray torso, blocky mossy-green-patched shoulders and head fused, small glowing amber eyes, thick club arms with rock fists, same size and same center anchor in every frame. Row 1 (left to right, frames 1-8): IDLE / standing — a smooth breathing loop: frame1 neutral stance, 2 chest slightly rises, 3 rise a bit more, 4 peak (chest up, arms a hair lower), 5 coming down, 6 lower, 7 lower, 8 back to frame1 pose (seamless loop, no jump). Row 2 (frames 9-16): WALK — smooth 8-frame cycle: contact (right foot forward) → down → passing → up → contact (left foot forward) → down → passing → up, feet alternate, body rocks gently side to side, arms swing small, seamless loop. Row 3 (frames 17-24): ATTACK — overhead two-fist smash, smooth and unbroken: 1 both fists drop low (ready), 2 fists start to rise, 3 fists higher, 4 fists fully overhead windup, 5 fists at very top, 6 fists swing down fast (motion smear), 7 ground impact, fists at knees, small crack burst at feet, 8 fists rise back up to ready (loop back to frame 17). All 24 frames same character, same scale, same vertical center, consistent style, no outlines between cells, no labels, fully., single subject centered, isolated on a plain solid background
Creator
user_5de77113
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