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Made with Nano Banana 2 Lite · CC0 · 17 Oct 2026
Generated from: A game tileset sheet of Pixel art sprite sheet of a huge giant stone golem enemy, transparent background, crisp game sprite. Layout is a 12-column by 6-row grid; every cell is one frame. Row 1: facing down idle, 6 frames (subtle breathing, fists at sides). Row 2: facing down walk, 6 frames (footstep shift alternating). Row 3: facing up idle, 6 frames with back of the golem visible. Row 4: facing up walk, 6 frames. Row 5: facing left idle, 6 frames, profile view. Row 6: facing left walk, 6 frames. Consistent giant cracked stone body, small glowing eyes, mossy patches, dark rocky texture. One character per cell, same size, no background, no grid lines, top-down orthographic view: a 4 by 4 grid of matching square tiles (centre fills, edges, corners and a few variations) that fit together. Each tile sits in its own cell with even spacing on a plain flat background, one consistent palette and scale, no text, labels or numbers.
Creator
user_5de77113
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