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Made with Nano Banana 2 Lite · CC0 · 17 Oct 2026
Generated from: A game tileset sheet of Pixel art sprite sheet of a huge giant stone golem enemy, transparent background, crisp game sprite. Layout is a 12-column by 6-row grid; every cell is one frame. Row 1: facing down attack, 6 frames (col 1-6: large two-handed slam - fists raised, winding back, coming down, impact, holding, recovery). Row 2: facing up attack, 6 frames from the back. Row 3: facing left attack, 6 frames, profile view. Row 4: facing right attack, 6 frames. Consistent giant cracked stone body, small glowing eyes, mossy patches, dark rocky texture, heavy arm swing. One character per cell, same size, no background, no grid lines, top-down orthographic view: a 4 by 4 grid of matching square tiles (centre fills, edges, corners and a few variations) that fit together. Each tile sits in its own cell with even spacing on a plain flat background, one consistent palette and scale, no text, labels or numbers.
Creator
user_5de77113
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