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Asset erstellenMade with Nano Banana 2 Lite · 10 Oct 2026
Generated from: Full-body character on a plain flat background: a very fat alchemist in a stained leather apron, brass goggles pushed up on his bald head, a bandolier of round glass bombs across his chest, one bulbous green bomb raised in each hand, a dented metal ladle in his belt, belly-first laughing stance, three-quarter front view, strong readable silhouette. Drawn in this game's art direction: Stylised 16-bit pixel art, top-down three-quarter view, chunky readable sprites with thick dark outlines and a slight isometric tilt; gritty dark-fantasy materials — rusted iron, wet stone, bone, dried blood, tarred wood; lit by warm flickering torchlight against cold indigo shadow, heavy contrast, soft bloom on every flame; crisp pixels, no blur, no depth-of-field haze; palette of deep indigo, rust orange, bone white and arterial red. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Hexchill Hex
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