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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Overhead layout view of an industrial meat processing plant converted into a maze, rusted conveyor belts forming corridor walls, hanging hooks dividing passages, pools of dark liquid on a cracked concrete floor, dim yellow safety lights at regular intervals leaving large dark zones, one exit door glowing faint red at the far corner of the layout, gritty photoreal textures Drawn in this game's art direction: Photoreal 3D rendering, gritty survival horror realism, wet organic skin and corroded metal materials, dramatic single-source practical lighting with deep shadows, tight claustrophobic camera framing, desaturated warm amber and sickly pale flesh palette with isolated deep blacks Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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