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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Aerial top-down layout view of a single floor inside a modern glass-walled office tower at night, open-plan desks and glass partition walls as cover, elevator shafts and stairwells as chokepoints, floor-to-ceiling windows lining the perimeter showing city lights below, a server room at the far end as the objective, cool blue and white neon palette Drawn in this game's art direction: Stylised 3D render, semi-realistic proportions, clean hard-surface materials with subtle texture grain, cinematic directional lighting with deep shadow contrast, rich moody palette of cool blues and charcoals with warm accent highlights, over-the-shoulder third-person camera feel inspired by tactical stealth-action games, sharp depth of field on the subject Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Bipul Sarma
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