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杀戮尖塔风格卡牌

关于此模板

《杀戮尖塔》建立了一套被广泛模仿的设计语言:意图可视化让玩家能规划行动,遗物提供持久的游戏规则修改,多职业各有独特机制而非仅仅皮肤差异。这套设计语言的有效性已经被无数游戏证明。

Summer Engine通过对话帮你在这个框架上建立自己的游戏:你带来的是主题、故事和让你的游戏区别于其他尖塔克隆的机制变化,AI帮你实现意图系统、遗物效果、职业核心机制和平衡的数值体系。

这个模板适合的核心场景:你知道《杀戮尖塔》的设计有多精妙,你想做一个在这个基础上有自己独特贡献的游戏。参考是框架,你的创意是填进去的内容。

适合人群

  • 深度研究过《杀戮尖塔》、想在其框架上构建有独特主题和机制的游戏的设计师。
  • 想快速进入卡牌Roguelike核心玩法而不从零开始的开发者。
  • 想验证特定卡牌机制创意(如新的能量系统或职业核心机制)的原型开发者。
  • 想把《杀戮尖塔》机制与其他玩法结合(如地图探索或叙事层)的创作者。

亮点

  • 职业机制原型

    快速验证新职业设计:核心机制感不感觉独特,卡牌池有没有足够多的构筑路线。

  • 完整尖塔克隆

    有完整职业、遗物库、Boss序列和解锁系统的完整游戏,在经典框架上做出自己的版本。

模板›策略›Deckbuilder

杀戮尖塔风格卡牌

构建一款紧密对标《杀戮尖塔》机制的卡牌Roguelike游戏,意图攻击模式可视化、多职业独特机制和遗物协同,Summer Engine帮你在这个经典框架上建立自己的游戏。

SSummer Engine·243 remixes
Create your own

亮点

敌人意图系统

敌人下一回合行动提前可视化,玩家能规划行动应对意图,信息透明是这个设计的核心。

遗物协同设计

每个遗物都能影响游戏规则,设计遗物间的协同效应是玩家的技术体现和收获爽点。

职业核心机制

每个职业不只是卡牌池不同,核心机制不同:能量系统、特殊资源、独特规则。

草拟与奖励系统

战斗后三选一的草拟体验,每次草拟都是一个构筑方向的判断,决策感觉有重量。

功能

  • 战斗与意图系统

    回合制战斗框架,敌人意图计划和可视化,状态效果系统(力量、虚弱、易伤等)。

  • 职业机制框架

    职业特有资源系统设计,核心机制实现,起始牌组配置和专属升级路线。

  • 遗物系统

    遗物效果框架,被动效果触发逻辑,遗物稀有度和获取时机平衡工具。

  • 地图与进度系统

    尖塔式分层地图,精英和Boss节点,休息营地逻辑和跨局解锁进度系统。

Genre fit

  • Strategy
  • Roguelike
  • Deckbuilder
  • Card Game
  • Turn-Based
  • RPG
  • Desktop
  • Web
  • Mobile
  • Tablet

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构建一款Roguelike卡牌构筑游戏,每次游戏通过战斗获取卡牌,逐步构建特色牌组应对越来越强的敌人。每局独特,死亡是进步,Summer Engine帮你搭建这个循环。

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构建一款以扑克牌型得分为核心的Roguelike卡牌游戏,通过小丑牌叠加修改器将分数指数级放大,构建夸张的连锁效应,Summer Engine帮你搭建这套独特的数字爆炸系统。

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打造一款战略RPG:玩家在网格地图上指挥小队,利用地形和侧翼优势,在战役中升级角色。Summer Engine帮你搭建完整的战略RPG框架。

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