Hyper3D3D
Rodin 2.5 Fast
Hyper3D's fast tier: light meshes up to 20K faces for quick drafts.
3d/rodin-2.5-fast
3DA fantasy treasure chest of dark oak with brass corners and a curved lid, slightly open with gold coins inside
- Price
- from 10 credits / model
- Typical time
- about 2 min
- Makes
- Text to 3D, Image to 3D, Multi-view to 3D
Best for
Rodin 2.5 Fast is the quick tier of Hyper3D's Rodin 2.5. Summer runs it from a prompt, one image or up to five views, with PBR or shaded textures and a face count up to 20,000, for drafts before spending on a final model.
- Blockout meshes and shape checks before a final model.
- Many background props at a low cost.
- Low-poly assets for mobile and web games.
Put it together
Where Rodin 2.5 Fast fits in a game, with the models it works well with. Your agent runs every step.
A playable character
From one concept to a rigged, animated 3D character in your scene.
A set of props
A matching prop sheet, then each prop as a game-ready mesh.
Price
| Mode | Model | Price |
|---|---|---|
| Text to 3D, Image to 3D, Multi-view to 3D | Rodin 2.5 Fast | 10 credits / model |
Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/rodin-2.5-fast \
--input '{"prompt":"a low-poly wooden treasure chest"}' \
--download .3d/rodin-2.5-fast: $0.10 per model. Paid from your Summer credits.
Inputs
What input takes for 3d/rodin-2.5-fast. Send only what you need; Summer fills in tested defaults.
kindenumDefault text-to-3d- text-to-3d
- image-to-3d
promptstringup to 600 characterstext-to-3d: what to model.
imageUrlstringup to 2048 charactersimage-to-3d: a public picture of the object.
imageUrlsarray of string2 to 4 itemsimage-to-3d from 2 to 4 views of the same object.
titlestringup to 200 charactersassetIntentenumcharacter: a clean, riggable humanoid reference first.
- character
- object
referencePreparationenumDefault autoClean up the picture before modeling it.
- auto
- always
- never
poseModeenumA neutral pose for rigging later.
- a-pose
- t-pose
rigbooleanDefault falseAuto-rig the model.
animationNamesarray of stringup to 12 itemsWith rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.
actionIdsarray of integerup to 12 itemsWith rig: Library action ids.
riggingHeightMetersnumber0 to 10targetPolycountinteger100 to 300000About how many polygons, e.g. 800 for a low-poly kit piece.
topologyenumquad: a quad mesh (where the model can).
- triangle
- quad
seedintegerat least 0
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Rodin 2.5 Fast good for in game development?
- Rodin 2.5 Fast is the quick tier of Hyper3D's Rodin 2.5. Summer runs it from a prompt, one image or up to five views, with PBR or shaded textures and a face count up to 20,000, for drafts before spending on a final model. Typical game uses: blockout meshes and shape checks before a final model; many background props at a low cost; low-poly assets for mobile and web games.
- How much does Rodin 2.5 Fast cost in Summer?
- Rodin 2.5 Fast costs 10 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
- What inputs does Rodin 2.5 Fast accept?
- Rodin 2.5 Fast supports text to 3D, image to 3D, and multi-view to 3D, with up to 5 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
- Can I use Rodin 2.5 Fast from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "rodin-2.5-fast". Setup instructions are at summerengine.com/mcp.
- Where do Rodin 2.5 Fast results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.



