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Meshy3D

Meshy 6

Meshy 3D with the rigging and animation path for characters.

3d/meshy-6
3D

Asha, a stylized adult ranger with a bow, full body game character in an A-pose

Price
from 80 credits / model
Typical time
about 8 min
Makes
Text to 3D, Image to 3D, Multi-view to 3D

Best for

Meshy 6 accepts a prompt, one image, or up to four views, and it is the model Summer uses when a character needs auto-rigging and animation clips.

  • Characters that should come out rigged and ready for walk, run, and attack animations.
  • Symmetric creatures and humanoids with pose control.
  • Multi-view reconstructions of a character sheet.

Put it together

Where Meshy 6 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Text to 3D, Image to 3D, Multi-view to 3DMeshy 680 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/meshy-6 \
  --input '{"prompt":"a low-poly wooden treasure chest"}' \
  --download .

3d/meshy-6: $0.80 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/meshy-6. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is Meshy 6 good for in game development?
Meshy 6 accepts a prompt, one image, or up to four views, and it is the model Summer uses when a character needs auto-rigging and animation clips. Typical game uses: characters that should come out rigged and ready for walk, run, and attack animations; symmetric creatures and humanoids with pose control; multi-view reconstructions of a character sheet.
How much does Meshy 6 cost in Summer?
Meshy 6 costs 80 credits / model in Summer Studio. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does Meshy 6 accept?
Meshy 6 supports text to 3D, image to 3D, and multi-view to 3D, with up to 4 reference views. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use Meshy 6 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "meshy-6". Setup instructions are at summerengine.com/mcp.
Where do Meshy 6 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.