HeyGenVideo
HeyGen Video
Low-cost clips with sound, from a prompt, an image or references.
video/heygen-videoHeyGen Video
Video
- Price
- 1 credit / second
- Typical time
- about 14 s
- Makes
- Text to video, Image to video, Reference to video
- Clip length
- 5 to 15 s
Best for
HeyGen Video turns a prompt, an image or up to nine reference images into a 5 to 15 second clip with its own sound, from 480p up to 2K, for about a cent a second.
- Cheap trailer shots and story beats with sound.
- In-game TV screens, billboards and menu loops.
- Animatics for a cutscene before the final render.
Put it together
Where HeyGen Video fits in a game, with the models it works well with. Your agent runs every step.
A cutscene
A key frame of your own art, brought to life, with its sound and score.
A talking character
A portrait that speaks its lines in its own voice.
A store trailer
Shots for your store page, cut to music with impacts on the beats.
Price
| Mode | Model | Price |
|---|---|---|
| Text to video | HeyGen Video | 1 credit / second |
| Image to video | HeyGen Video | 1 credit / second |
| Reference to video | HeyGen Video References | 1 credit / second |
Paid from your Summer credits.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run video/heygen-video \
--input '{"prompt":"a dragon circling a castle at dawn","duration":5}' \
--download .video/heygen-video: $0.01 per second of video. Paid from your Summer credits.
Inputs
What input takes for video/heygen-video. Send only what you need; Summer fills in tested defaults.
promptstringup to 4000 charactersWhat happens in the clip. Needed without imageUrl.
imageUrlstringup to 2048 charactersA public image URL to animate (image to video).
referenceImageUrlsarray of string1 to 10 itemsReference to video: public images of the characters, props or style to keep (with a reference model, e.g. kling-4-ref). Motion transfer: the character to move.
videoUrlstringup to 2048 charactersAn input clip (public URL, at most 20 s): restyle or reframe it, move a character with its motion, or add sound to it (e.g. kling-video-to-audio). Billed on the clip's length.
durationintegerDefault 5 · 1 to 20Seconds; the model renders its nearest supported length.
aspectRatioenumDefault 16:9- 16:9
- 9:16
- 1:1
- 4:3
- 3:4
- 21:9
- 3:2
- 2:3
- auto
negativePromptstringup to 1000 charactersWhat the clip must not show.
resolutionenumOnly a quality the model offers; leave out for its default.
- 720p
- 1080p
- 4k
- 480p
- 768p
- 2k
- 768P
- 1080P
- 480P
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is HeyGen Video good for in game development?
- HeyGen Video turns a prompt, an image or up to nine reference images into a 5 to 15 second clip with its own sound, from 480p up to 2K, for about a cent a second. Typical game uses: cheap trailer shots and story beats with sound; in-game TV screens, billboards and menu loops; animatics for a cutscene before the final render.
- How much does HeyGen Video cost in Summer?
- In Summer Studio: HeyGen Video (text to video): 1 credit / second; HeyGen Video (image to video): 1 credit / second; HeyGen Video References (reference to video): 1 credit / second. It is charged from your Summer credits.
- What can HeyGen Video generate, and how long are the clips?
- In Summer, HeyGen Video supports text to video, image to video, and reference to video. Generated clips run 5, 6, 8, 10, and 15 seconds, in 16:9, 9:16, 1:1, 4:3, 3:4, and 21:9 aspect ratios at 480p, 768p, 1080p, and 2k.
- Can I use HeyGen Video from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_video with model: "heygen-video". Setup instructions are at summerengine.com/mcp.
- Where do HeyGen Video results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.

