Google / Video
Gemini Omni Flash for game development
Fast video with synchronized audio from text, a still image, references, or a motion clip.
- Price in Studio
- from 14 credits / second
- Inputs
- Text to video, Image to video, Reference to video, Video to video
- Clip length
- 4, 5, 6, 8, 10 s
- Aspect ratios
- 16:9, 9:16
- Output
- 720p, 1080p, 4K
What it is
Gemini Omni Flash is Google's fast multimodal video model. In Summer it covers four jobs from one model: text to video, image to video, video from up to ten subject and style references, and restyling a short motion clip. Version 1.1 ranks higher and suits scenes without realistic faces best.
What it is good for in games
- Trailer and teaser shots while the game is still a prototype.
- Animating key art or a character portrait into a short loop for a menu or store page.
- Keeping one character consistent across several cutscene shots by feeding reference images.
- Restyling a rough capture of your own gameplay into a different look for mood tests.
What you pay
| Mode | Studio model | Price |
|---|---|---|
| Text to video | Gemini Omni Flash 1.1 | 14 credits / second |
| Image to video | Gemini Omni Flash 1.1 | 14 credits / second |
| Reference to video | Gemini Omni Flash 1.1 References | 14 credits / second |
| Text to video | Gemini Omni Flash | ~18 credits / second |
| Image to video | Gemini Omni Flash | ~19 credits / second |
| Reference to video | Gemini Omni Flash | ~19 credits / second |
| Video to video | Gemini Omni Flash | ~19 credits / second |
Charged from your Summer credits. Prices include Summer's margin on top of the provider cost; ~ marks a typical estimate for token-priced output.
Use it from Claude, Cursor or Codex
Connect the Summer MCP server to Claude Code, Cursor, Codex or any MCP client, and your agent can generate with Gemini Omni Flash while it builds your game.
summer_generate_video with model: "gemini-omni-flash-1.1"Questions
- What is Gemini Omni Flash good for in game development?
- Gemini Omni Flash is Google's fast multimodal video model. In Summer it covers four jobs from one model: text to video, image to video, video from up to ten subject and style references, and restyling a short motion clip. Version 1.1 ranks higher and suits scenes without realistic faces best. Typical game uses: trailer and teaser shots while the game is still a prototype; animating key art or a character portrait into a short loop for a menu or store page; keeping one character consistent across several cutscene shots by feeding reference images; restyling a rough capture of your own gameplay into a different look for mood tests.
- How much does Gemini Omni Flash cost in Summer?
- In Summer Studio: Gemini Omni Flash 1.1 (text to video): 14 credits / second; Gemini Omni Flash 1.1 (image to video): 14 credits / second; Gemini Omni Flash 1.1 References (reference to video): 14 credits / second; Gemini Omni Flash (text to video): ~18 credits / second; Gemini Omni Flash (image to video): ~19 credits / second; Gemini Omni Flash (reference to video): ~19 credits / second; Gemini Omni Flash (video to video): ~19 credits / second. Prices marked ~ are typical estimates because the provider bills by tokens or output size. It is charged from your Summer credits, and the price includes Summer's margin on top of the provider cost.
- What can Gemini Omni Flash generate, and how long are the clips?
- In Summer, Gemini Omni Flash supports text to video, image to video, reference to video, and video to video. Generated clips run 4, 5, 6, 8, and 10 seconds, in 16:9 and 9:16 aspect ratios at 720p, 1080p, and 4K. Video-to-video and motion-transfer results follow the length of your source clip.
- Can I use Gemini Omni Flash from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_video with model: "gemini-omni-flash-1.1". Setup instructions are at summerengine.com/mcp.
- Where do Gemini Omni Flash results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.
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