
Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: Top-down 2D game layout of a dark arena divided by thin bright neon orange wall segments forming L-shapes and T-junctions across the field, open corridors between walls just wide enough for a snake body, pellets placed deep inside dead-end corridors, flat matte black floor with walls casting a faint glow on the ground Drawn in this game's art direction: Flat 2D vector art, fully stylised and minimalist, clean geometric shapes with crisp edges, matte dark backgrounds, neon accent lighting with soft glow halos, no gradients except on glow effects, restricted palette of deep black and charcoal with one or two vivid neon accent colours per image, top-down orthographic camera, zero clutter Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lohit Manjunatha
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