
Made with Seedream 5.0 Pro · CC0 · 14 Oct 2026
Generated from: Sprite sheet: one image laid out as a strict 6 column by 5 row grid of equal rectangular cells, 30 cells total, on a seamless flat uniform mid-gray #808080 background, no borders, no frame numbers, no text, no labels, no drop shadows, no ground plane. Every cell contains ONE full-body side-view figure of the SAME character at the SAME scale: a grim dark gothic knight in heavy cracked dark iron plate armour, tattered dark cloak, faceless helmet with a narrow visor slit, holding a long straight sword. He is facing RIGHT in every single cell, never facing left, never mirrored. His boots stay planted on the same baseline at the bottom of each cell in every frame, and his head reaches the same height in every frame. Row 1 (top row, left to right): idle breathing loop, 6 frames, subtle. Row 2: walk cycle, 6 frames, clear leg strides. Row 3: rising jump, 6 frames, legs tucked then extended. Row 4: falling, 6 frames, cloak trailing up. Row 5 (bottom row): heavy overhead sword attack, 6 frames, from wind-up through one wide diagonal slashing arc to follow-through, the blade sweeps a large visible arc across the cell. Art: painterly Bloodborne-inspired grim dark gothic night, muted desaturated palette, weathered dark stone grays #20222b and #35384d, cold night haze #8c93a8, bone ivory #c7c2b4, deep blood red #6b1616 accents, a single warm candle amber #d98b32 note. Bone-white rim light along the helmet and shoulders so the silhouette reads against the dark. Loose expressive linework, hard-edged shadows, painterly brush texture. No pixel art, no cartoon, no anime.
Creator
Roman K (VRK)
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