Video to anime AI

Video to anime AI that turns gameplay clips into anime

Upload a short clip from your game and restyle it as anime, or act out a move on camera and put that motion on an anime character. Here is how to pick the clip, write the style prompt and know what will change.

The short answer

In Summer Studio, open the Video tab, choose Reference and then Motion video. Gemini Omni Flash restyles a clip of up to 10 seconds into the look you describe while following its motion and camera. Kling 3.0 Motion Control takes a clip of a real person moving plus one image of your anime character and animates the character with that motion. Both run today, cost per second of the source clip and return an MP4.

Most video to anime tools are phone filters built for selfies. Game footage is a harder input. It has a HUD, fast camera moves, particles, small characters in a big frame and, unlike a selfie, a look you already own and want to push somewhere new without losing what makes it your game.

Summer Studio runs two different jobs under the same Reference mode. A restyle keeps your clip and repaints it, which suits an anime version of a gameplay moment for a teaser or a post. A motion transfer keeps only the movement of a clip and moves your character with it, which suits a character reveal or a previs shot for an animation you have not built yet.

Both jobs work on short clips, and the clip you choose decides most of the result. This page covers how to pick and trim a clip, how to write the style prompt, what changes and what survives, and the limits that come from the models themselves, including the ones about real people's faces.

What it does

Restyle a gameplay clip

Gemini Omni Flash takes a short clip as the source and restyles or replaces its subject. Describe the anime look and it repaints the clip rather than inventing a new one.

Move an anime character with your motion

Kling 3.0 Motion Control needs one character image and one motion clip. The character in the image performs the motion from the clip, using the clip's orientation.

New anime shots from references

When there is no clip to restyle, the Images option of Reference mode makes new shots of the same character from reference images with Gemini Omni Flash, Seedance 2.0 or Veo 3.1 Reference.

Anime key art from a frame

Grab a strong frame from the clip, restyle it in the Image tab as a still, and use it as the character image for motion transfer or as a thumbnail for the video.

How it works

  1. 1

    Step 1: Trim the clip

    Cut one continuous shot of 10 seconds or less with no hard cuts, and export it as an MP4 under 25 MB. Three to eight seconds of one clear action works better than a busy montage.

  2. 2

    Step 2: Open Reference mode

    In Studio, open the Video tab, choose Reference, then Motion video, and upload the clip. Pick Gemini Omni Flash to restyle the clip or Kling 3.0 Motion Control to move a character.

  3. 3

    Step 3: Write a short style prompt

    Name the look in one or two sentences and end with Keep everything else the same. For motion transfer, also add one image of your character with the full body visible.

  4. 4

    Step 4: Check and download

    Watch the result at full size and at phone size, check the HUD, hands and fast effects, then download the MP4. Rerun with a simpler prompt or a cleaner clip before you change models.

Two ways to run it

In Studio, or from the agent you already use

In Summer Studio

The Video tab's Reference mode has two options. Images makes new shots from up to 10 reference images depending on the model, and Motion video takes one short clip as the source for a restyle or a motion transfer. Results land in your Studio library and download as MP4.

Open Reference mode in Studio

From Claude, Cursor or Codex via MCP

The Summer MCP does not restyle video clips, so the clip restyle and motion transfer run in Studio. From Claude Code, Cursor or Codex, an agent can still make anime shots of your game. summer_generate_image with the anime style preset and a reference image URL turns a hosted frame into an anime still, and summer_generate_video with that image animates it into a short shot.

Example prompt for your agent

Take the hosted gameplay frame at https://example.com/frames/boss-intro.png, use summer_generate_image with style anime to turn it into a cel shaded anime key frame that keeps the same composition, show it to me, then animate it into a 5 second shot with a slow push in using summer_generate_video.
Set up the Summer MCP
Which Reference mode option to use
You haveUseWhat you give itWhat comes back
A gameplay clip you want as animeMotion video with Gemini Omni FlashOne clip up to 10 seconds and a style promptThe same shot, restyled
A clip of you or an actor doing a moveMotion video with Kling 3.0 Motion ControlOne clip up to 10 seconds and one character imageYour character doing that move, without sound
Art of your character and no clipImages with Gemini Omni Flash, Seedance 2.0 or Veo 3.1 ReferenceReference images and a promptA new shot of 4 to 15 seconds, depending on the model
One frame you want as animeThe Image tabThe frame as a reference and a style promptAn anime still for thumbnails or as a character image
Input limits that decide whether a clip works
LimitValueSet by
Clip length in Studio10 seconds or lessSummer Studio
Upload size for a videoUnder 25 MBSummer Studio
Billed lengthThe clip's own length for restyle and motion transferSummer Studio
Gemini edit input10 seconds or less; simple prompts work bestGoogle Gemini API docs
Kling character imageClear body proportions, no occlusion, more than 5% of the imagefal Kling motion control docs
Kling motion clipA realistic style character, full or upper body with the head visiblefal Kling motion control docs

Sources: fal, Kling 3.0 motion control API

Pricing

What it costs

Video clip, Kling 3.0 Standard, 5 seconds
$1.00

The row above is a Kling 3.0 text to video clip for scale. Restyles and motion transfers bill per second of the clip you upload, so a 10 second clip costs twice as much as a 5 second one.

Prices are charged from your Summer usage balance. Generating assets needs a paid plan or a top-up: Pro is $20 a month and includes $20 of usage, and top-ups start at $10. The desktop engine itself is free to download.

See all plans

Examples

Prompts that work, and what comes back

Prompts that suit game footage. Keep them short, name the look, and tell the model what to leave alone.

Boss intro as TV anime

Prompt

Restyle this clip as modern TV anime with clean line art, flat cel colors and soft rim light. Keep everything else the same.

What you get

The same camera move and timing with anime line work and flat shading. Check the boss silhouette and the health bar.

Exploration shot as 90s cel anime

Prompt

Make this look like a 1990s hand painted cel anime with painted backgrounds, film grain and muted colors. Keep the camera and the character's path the same.

What you get

A retro look over the same path. Painted backgrounds hold up best on slow shots.

Your sword swing on your hero

Prompt

The anime swordswoman from the image performs this overhead swing, clean cel shading, plain studio background.

What you get

Kling 3.0 Motion Control moves the character with the motion from your phone clip. Film it with your whole body in frame.

Anime key frame for a thumbnail

Prompt

Redraw this gameplay frame as an anime key visual with bold line art and dramatic sky, same composition, no HUD.

What you get

A still for the video thumbnail or the character image for a motion transfer.

Restyle without the HUD

Prompt

Restyle as anime with cel shading and remove the on screen interface. Keep everything else the same.

What you get

Sometimes works on simple HUDs. Recording the clip with the HUD hidden gives a cleaner result every time.

Gemini Omni Flash model page

How to pick a clip that restyles well

Treat the clip as the storyboard. The restyle follows the motion and camera of the source, so a clip that reads clearly as gameplay reads clearly as anime, and a clip that is hard to follow becomes harder to follow once every surface is redrawn.

Length matters twice. Studio accepts clips of 10 seconds or less, and Google's documentation for this model says the same about uploaded video. A restyle and a motion transfer bill per second of that clip, so trim to the moment you actually want before you upload.

  • One continuous shot. Hard cuts inside the clip give the model two scenes to reconcile in one pass.
  • A readable subject. A character that fills a good part of the frame survives better than a tiny figure in a wide shot.
  • Moderate motion. Slow pans, a character turning, a sword swing or a jump all hold up; a whip pan or a screen full of particles often turns to mush.
  • Hide the HUD if you can. Text, numbers and small icons are what redraws worst, so record with the interface off when your game allows it.
  • Record at a steady frame rate and good resolution, but keep the file under 25 MB.

Motion transfer needs a real person in the clip

Kling 3.0 Motion Control reads motion from a person. Its documentation asks for a realistic style character with the full body or upper body visible, head included, with nothing in the way. A gameplay clip of a stylized character is not what it expects, so for motion transfer film yourself or an actor doing the move with a phone.

The character image has rules too. The character needs clear body proportions, no occlusion, and must take up more than 5% of the image. A full body anime character on a plain background is the safest input. Summer sends the job with the orientation taken from your clip, which suits complex moves, and turns the source sound off, so plan to add music or effects afterwards.

What changes and what stays

A restyle changes surfaces, meaning line work, shading, color, lighting and texture, and it can replace the subject when you ask. What it tries to keep is the clip itself, its camera move and the motion of what is in it. Google's own advice for edits is to keep prompts simple and to add Keep everything else the same.

Expect the redraw to be loose in the places game footage is dense. Watch for changed or unreadable HUD text, extra or merged fingers in close ups, particles that flicker between frames, and background details that shift. If those matter, pick a calmer clip, crop tighter or hide the interface, then rerun. Changing three things in the prompt at once makes it hard to tell which one helped.

Limits, faces and consent

Google's documentation says editing uploaded images containing certain recognizable people is not supported, that editing or extending uploaded videos is not currently available to users in the European Economic Area, Switzerland and the United Kingdom, and that every generated video carries an invisible SynthID watermark. fal notes that safety filters apply to both the input video and the result. A clip that shows a recognizable real person may be refused.

Only restyle or animate footage of people who agreed to it, including friends in a co-op session or a face cam. Use your own game and your own characters rather than another studio's, and describe the look by its traits, such as line weight, palette and lighting, rather than by the name of a studio or an artist. New generations follow your default visibility, which is public unless you are on a paid plan and set it to private, so check that setting before you upload an unannounced game.

Where an anime cut fits in your marketing

An anime version of a gameplay moment is a teaser, a social post or an alt trailer, not gameplay footage. On Steam, Valve recommends that the first trailer on a store page is primarily gameplay, so keep your real capture first and use the restyle for a teaser or cinematic trailer further down. Summer does not record gameplay to a video file, so the source clip comes from your own screen recorder.

Frequently asked questions

How long can the clip be?

Up to 10 seconds in Studio, and under 25 MB. Restyles and motion transfers bill by the length of that clip, so trim it to the moment you want first.

Does the anime version keep my game's motion and camera?

It follows the source clip's motion and camera because it edits that clip rather than inventing a new one. Fine details such as HUD text, fingers and fast particles are the parts most likely to change.

Can I turn a video of myself into an anime character?

Use Kling 3.0 Motion Control with a clip of yourself and one image of the anime character. Restyling a clip of a recognizable real person with Gemini Omni Flash may be refused, and you should only use footage of people who agreed to it.

Can I restyle a clip from the UK or the EU?

It may be refused. Google's documentation says editing or extending uploaded videos with this model is not currently available to users in the European Economic Area, Switzerland and the United Kingdom. Motion transfer uses a different model, Kling 3.0 Motion Control.

Is there a free video to anime converter in Summer?

No. Studio generation needs a paid plan or a top-up, and restyles bill per second of the clip. The desktop game engine itself is free.

Can my coding agent do this through the MCP?

Not the clip restyle. The MCP can turn a hosted frame into an anime still with the anime style preset and animate a still into a short shot, while restyling an existing clip runs in Studio.

Does the restyled clip keep the audio?

Do not count on it. Google's documentation for Gemini Omni Flash does not say whether an edited clip keeps its source audio, and it says voice editing is not supported. Motion transfer comes back silent because Summer turns the source sound off for it. For either option, add music and sound effects in your editor.

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