Microsoft3D
TRELLIS Multi-image
Several photos of one object fused into one model, for about two cents.
3d/trellis-multiTRELLIS Multi-image
3D
- Price
- from 2 credits / model
- Typical time
- about 53 s
- Makes
- Multi-view to 3D
Best for
TRELLIS Multi-image is the first TRELLIS, run on several images of one object to make a textured model. It is older and less detailed than TRELLIS 2 but very cheap.
- Bulk filler props for prototypes.
- Objects you already have several photos or renders of.
- A cheap fallback when a single image hides the back.
Price
| Mode | Model | Price |
|---|---|---|
| Multi-view to 3D | TRELLIS Multi-image | 2 credits / model |
Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/trellis-multi \
--input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
--download .3d/trellis-multi: $0.062 per model. Paid from your Summer credits.
Inputs
What input takes for 3d/trellis-multi. Send only what you need; Summer fills in tested defaults.
kindenumDefault text-to-3d- text-to-3d
- image-to-3d
promptstringup to 600 characterstext-to-3d: what to model.
imageUrlstringup to 2048 charactersimage-to-3d: a public picture of the object.
imageUrlsarray of string2 to 4 itemsimage-to-3d from 2 to 4 views of the same object.
titlestringup to 200 charactersassetIntentenumcharacter: a clean, riggable humanoid reference first.
- character
- object
referencePreparationenumDefault autoClean up the picture before modeling it.
- auto
- always
- never
poseModeenumA neutral pose for rigging later.
- a-pose
- t-pose
rigbooleanDefault falseAuto-rig the model.
animationNamesarray of stringup to 12 itemsWith rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.
actionIdsarray of integerup to 12 itemsWith rig: Library action ids.
riggingHeightMetersnumber0 to 10targetPolycountinteger100 to 300000About how many polygons, e.g. 800 for a low-poly kit piece.
topologyenumquad: a quad mesh (where the model can).
- triangle
- quad
seedintegerat least 0
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is TRELLIS Multi-image good for in game development?
- TRELLIS Multi-image is the first TRELLIS, run on several images of one object to make a textured model. It is older and less detailed than TRELLIS 2 but very cheap. Typical game uses: bulk filler props for prototypes; objects you already have several photos or renders of; a cheap fallback when a single image hides the back.
- How much does TRELLIS Multi-image cost in Summer?
- TRELLIS Multi-image costs 2 credits / model in Summer. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
- What inputs does TRELLIS Multi-image accept?
- TRELLIS Multi-image supports multi-view to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
- Can I use TRELLIS Multi-image from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "trellis-multi". Setup instructions are at summerengine.com/mcp.
