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Microsoft3D

TRELLIS Multi-image

Several photos of one object fused into one model, for about two cents.

3d/trellis-multi

TRELLIS Multi-image

3D

Price
from 2 credits / model
Typical time
about 53 s
Makes
Multi-view to 3D

Best for

TRELLIS Multi-image is the first TRELLIS, run on several images of one object to make a textured model. It is older and less detailed than TRELLIS 2 but very cheap.

  • Bulk filler props for prototypes.
  • Objects you already have several photos or renders of.
  • A cheap fallback when a single image hides the back.

Price

ModeModelPrice
Multi-view to 3DTRELLIS Multi-image2 credits / model

Paid from your Summer credits; rigging, animation, multi-view and quality add-ons cost extra.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run 3d/trellis-multi \
  --input '{"kind":"image-to-3d","imageUrl":"https://example.com/knight.png","assetIntent":"character","rig":true,"animationNames":["Idle","Walk"]}' \
  --download .

3d/trellis-multi: $0.062 per model. Paid from your Summer credits.

Inputs

What input takes for 3d/trellis-multi. Send only what you need; Summer fills in tested defaults.

  • kindenumDefault text-to-3d
    • text-to-3d
    • image-to-3d
  • promptstringup to 600 characters

    text-to-3d: what to model.

  • imageUrlstringup to 2048 characters

    image-to-3d: a public picture of the object.

  • imageUrlsarray of string2 to 4 items

    image-to-3d from 2 to 4 views of the same object.

  • titlestringup to 200 characters
  • assetIntentenum

    character: a clean, riggable humanoid reference first.

    • character
    • object
  • referencePreparationenumDefault auto

    Clean up the picture before modeling it.

    • auto
    • always
    • never
  • poseModeenum

    A neutral pose for rigging later.

    • a-pose
    • t-pose
  • rigbooleanDefault false

    Auto-rig the model.

  • animationNamesarray of stringup to 12 items

    With rig: animate a humanoid, e.g. Idle, Walk, Run, Jump.

  • actionIdsarray of integerup to 12 items

    With rig: Library action ids.

  • riggingHeightMetersnumber0 to 10
  • targetPolycountinteger100 to 300000

    About how many polygons, e.g. 800 for a low-poly kit piece.

  • topologyenum

    quad: a quad mesh (where the model can).

    • triangle
    • quad
  • seedintegerat least 0

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is TRELLIS Multi-image good for in game development?
TRELLIS Multi-image is the first TRELLIS, run on several images of one object to make a textured model. It is older and less detailed than TRELLIS 2 but very cheap. Typical game uses: bulk filler props for prototypes; objects you already have several photos or renders of; a cheap fallback when a single image hides the back.
How much does TRELLIS Multi-image cost in Summer?
TRELLIS Multi-image costs 2 credits / model in Summer. That is a single-image textured model; multi-view input, rigging, animation and quality add-ons cost extra. It is charged from your Summer credits.
What inputs does TRELLIS Multi-image accept?
TRELLIS Multi-image supports multi-view to 3D. The result is a textured 3D model you can preview, download, or import into a Summer Engine project.
Can I use TRELLIS Multi-image from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_3d with model: "trellis-multi". Setup instructions are at summerengine.com/mcp.