All models
Sonilo / Audio
Sonilo SFX 1.1 for game development
Detailed sound effects and ambience from a prompt.
- Price in Studio
- 15 credits / minute
- Inputs
- Sound effects
What it is
Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models.
What it is good for in games
- Impacts, creaks and mechanical sounds with real texture.
- Ambience beds for rain, wind, caves and crowds.
- Longer effects such as engines, machines and storms.
What you pay
| Mode | Studio model | Price |
|---|---|---|
| Sound effects | Sonilo SFX 1.1 | 15 credits / minute |
Charged from your Summer credits.
Use it from Claude, Cursor or Codex
Connect the Summer MCP server to Claude Code, Cursor, Codex or any MCP client, and your agent can generate with Sonilo SFX 1.1 while it builds your game.
summer_generate_audio with capability: "sound_effects", modelId: "sonilo-sfx-1.1"Questions
- What is Sonilo SFX 1.1 good for in game development?
- Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models. Typical game uses: impacts, creaks and mechanical sounds with real texture; ambience beds for rain, wind, caves and crowds; longer effects such as engines, machines and storms.
- How much does Sonilo SFX 1.1 cost in Summer?
- Sonilo SFX 1.1 costs 15 credits / minute in Summer Studio. It is charged from your Summer credits.
- What kind of audio can Sonilo SFX 1.1 make?
- In Summer, Sonilo SFX 1.1 is used for sound effects.
- Can I use Sonilo SFX 1.1 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "sonilo-sfx-1.1". Setup instructions are at summerengine.com/mcp.
- Where do Sonilo SFX 1.1 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.
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