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Tune Celeste-style platformer feel

Coyote time, variable jumps, dashes, and wall slides, tuned right.

summer_run_scriptsummer_inspect_nodesummer_play

Demo coming soon. This slot fills with a looping capture once the content team records it.

What it looks like

My jump feels floaty and there is no coyote time.
Applying the Celeste-tuned gravity, jump curve, and coyote-time window, then testing it in Play mode.
summer_run_script -> summer_play

Run it

  1. 1Open Claude Desktop with the Summer Engine MCP server connected (see /mcp if it is not connected yet).
  2. 2Paste the prompt below and send it.
  3. 3Watch the agent call the Summer Engine MCP tools, then check the result in Play mode or the generated files.
Tune my platformer's movement to Celeste-style momentum feel: coyote time, variable-height jumps, dashes, wall jumps, and corner correction, using the reference tuning constants.

If Summer Engine is not connected yet, connect it first: read https://www.summerengine.com/mcp, install and set up Summer, then run this.

Not connected yet? Set up Summer Engine MCP first, then come back and run this preset.