
Made with Grok Imagine · CC0 · 10 Jul 2026
Generated from: A professional game normal map texture in the standard blue-purple tangent-space normal format. This normal map matches a dark grey dungeon cobblestone wall with irregular stone blocks and deep mortar gaps. The stones should have rough chiseled surface detail, with edges between stones showing clear normal direction changes. Seamless tileable. Standard normal map encoding: flat surfaces are RGB(128,128,255), raised edges project outward. No albedo/color data -- pure normal map only.
Creator
user_7a32f5b8
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