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Made with Seedream 5.0 Pro ยท CC0 ยท 1 Oct 2026
Generated from: 2D game sprite sheet, perfect strict TOP-DOWN view: the camera is directly above the character pointing straight down, a vertical 90-degree bird's-eye view with zero perspective and zero foreshortening - like a floor plan, a map icon, or a minimap marker. Absolutely NOT a three-quarter view, NOT isometric, NOT a front view, NOT a side view, NOT angled, NOT tilted. You must not see the face, eyes, nose, mouth, chin, chest, or the front of the body. Seen from directly above, a standing person reads as: a circle at the top (the crown of the head, mostly hair), below it a wide rounded horizontal band (the tops of the shoulders and upper back), two upper-arm shapes at the left and right sides, a small sliver of torso, and - only during the walk frames - the tops of the feet and lower legs poking out below the torso, alternating left and right with each step. The figure is strongly compressed vertically: only about 1.6x taller than wide, never a tall standing portrait. Grid layout: exactly 5 columns by 3 rows, 15 evenly spaced same-scale figures of the SAME single character, generous spacing, no text, no labels, no grid lines, no borders. Row 1: the character oriented toward the BOTTOM of the image (facing screen-down). Row 2: oriented toward the TOP of the image (facing screen-up). Row 3: oriented toward the RIGHT of the image (facing screen-right). Column 1 in every row is a relaxed idle stand; columns 2, 3, 4, 5 are a four-frame shambling walk loop with an uneven gait. Character: one shambling undead zombie, greenish-grey rotten skin, torn dark shirt, ripped dark jeans, matted hair, dark blood stains on the shoulders and forearms - seen ONLY from directly above, so what shows is the matted hair on top of the head, the hunched shoulders, and the forearms reaching forward. Art style: clean readable slightly stylized 2D game art, flat cel shading with soft gradients, strong clear silhouette, mid-to-high value contrast so the figure stays readable against a dark blue night tint, smooth shaded, not pixel art, not photorealistic. Figures isolated on one perfectly plain flat solid magenta background, no shadow, no ground plate, no vignette, no frame.
Creator
Johannes F
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