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Made with GPT Image 2 ยท CC0 ยท 3 Oct 2026
Generated from: Retro 16-bit pixel art sprite sheet: ONE horizontal strip containing exactly TWO equal square character frames side by side, both on an implied 128x128 pixel grid, no margin around the sprites, no text, no labels, no grid lines, no extra objects. Both frames show the SAME character: a common shambling zombie (a generic enemy, NOT a human player) in top-down / three-quarter view seen from above, facing DOWN toward the camera. LEFT frame: settled idle standing pose - slightly hunched, shoulders pushed forward, arms hanging a bit forward and away from the body, legs together. RIGHT frame: mid-walk stride - clearly a different pose: one leg forward and one back, torso leaning forward, arms swinging forward/back. Character design: sickly green-grey rotting skin, sunken dark eye sockets (no bright eyes), dark dried blood stain across the torn torso, ragged torn clothing in faded olive and muddy brown (shirt plus trousers), bare forearms. Classic slow shambler silhouette. Crisp 1 pixel near-black outline (hex #14161a) tracing the whole silhouette so it reads on both grass and dark asphalt. No cast shadow, no contact shadow, no ground shadow, no glow, no rim light. Rendering: strict flat pixel art with hard square pixel edges and visible aliasing, no anti-aliasing, no gradients, no soft shading, no blur, no transparency-fade, no painterly rendering. Maximum 14 flat colors. Muted desaturated apocalyptic palette only: sickly grey-green skin #7d8a7a and #6b7a5e, dark green shadow #4e5a45, faded olive clothing #6f6b46, muddy brown #6b5a45 and #5a4a3a, pale grey highlight #b9bfae, dried blood red #b74335, near-black outline #14161a. No neon, no saturated candy colors. Background: fully transparent, PNG with alpha channel - absolutely nothing behind or between the two sprites.
Creator
Marcelo Mahia
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