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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: Sprite sheet: one single horizontal row of exactly 10 evenly spaced frames, reading left to right, of the SAME zombie character crawling in a full side-view low crawl walk cycle, facing right, each frame an identical invisible cell of the same size. Character: a CRAWLER ghoul with pale yellow jaundiced rotting skin, bald head, spine ridges, dragging itself forward flat on all fours with belly low to the ground, long arms reaching forward, legs trailing and kicking, very low silhouette much wider than tall. Chunky 24-bit arcade pixel art in the style of Metal Slug and Neo Geo: bright bold colors, strong readable silhouette, thick 2-4 pixel dark outline, hard-edged blocky pixels, limited palette, no anti-aliasing, no gradients, no smooth vector shading, no 3D. Every frame shows the same ghoul at the same scale with its hands and knees planted flat on the same horizontal ground baseline and plenty of empty margin, limbs clearly separated, distinct progressive limb positions across the cycle so it loops seamlessly. Flat plain solid magenta background, no shadow, no ground line, no text, no labels, no border, no watermark.
Creator
FourCo OpPop
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