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Made with Seedream 5.0 Pro · CC0 · 8 Sept 2026
Generated from: 2D pixel art sprite sheet for a boss in a dark top-down roguelike, Binding of Isaac style 16-bit dark grotesque pixel art: King Zhou (Shang dynasty tyrant 纣王) fused with a bronze cauldron. His torso and head rise out of the wide rim of a small bronze ding cauldron that forms his lower body at the bottom of each frame (no legs visible), arms spread wide, tall spired ceremonial bronze crown, rich royal robe and armor in verdigris copper-green and bronze metal with dark gold trim, stern mad face, both eyes burning orange-red flames. Exactly 3 rows x 3 columns of equal square cells edge to edge, no gutters, no margins, no labels, no letters. Each row is one animation and each cell is one 32x32-style pixel frame, character facing RIGHT, centered in the cell, same size in every frame: top row idle animation (subtle breathing, slow bobbing, small arm sway, 3 frames), middle row cast animation (one hand raised gathering a glowing orange flame ball above, 3 frames), bottom row rage animation (both arms thrown wide, orange-red flames erupting from crown and eyes and mouth, 3 frames). Transparent background with true alpha channel, crisp hard 1px black outlines, flat SNES-style shading, no anti-aliasing, no blur, no background scenery, no grid lines or borders drawn between cells, clean readable silhouette.
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user_0cb12435
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