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Made with Grok Imagine ยท CC0 ยท 20 Sept 2026
Generated from: Retro 16-bit pixel art game sprite, SNES/GBA style, ONE single character, front view, standing, full body, centered, whole silhouette inside the frame, isolated on a flat solid pure chroma green (#00FF00) background with nothing else: no shadow, no floor, no scenery, no text, no UI, no border. Drawn on a 48x64 pixel grid, big chunky square pixels, hard aliased edges, flat solid color fills, at most 3 tones per material (shadow, base, light), no soft gradients, crisp dark outline. The character is a CARVED GEM STATUE, not a human being: no skin color anywhere, the whole body is the stone material itself; no legs and no feet, the dress is one solid rigid carved mass widening from the chest to the ground like the base of a chess piece, so the whole silhouette reads as a bell or cone; the arms are rounded mitten shapes with no fingers, no knuckles, no nails; the hair is a sculpted mass of big round lobes, never stringy strands; the face shows only ONE single eye partly covered by hair falling over the face, plus visible lips below it as the only clear feature - never two eyes, never closed-eye marks, no nose, no eyebrows, no ears, no blush. CHARACTER: the tallest and heaviest of her set, her crown tip nearly touching the top edge of the frame. On her head a CROWN of light blue crystal spikes (#5FD8F0 with #3FC0E0 shade). Very dark navy blue sculpted hair (#1A3A7A with #0F2A5C shade) much longer and wider than the others, falling over the shoulders. A big brilliant blue diamond gem (#3A7AE0 with #7FB8FF light facets) at the chest, the largest gem of the set, with clear facet marks. A dark cape or mantle (#0A1A3A) over the shoulders with a high collar. A light cyan panel (#7FE8F8) runs down the front of the dress from top to bottom. Small mitten hands at her sides. Vertical 3:4 composition, the character fills the full height of the frame.
Creator
Julian Caleb
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