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Made with Grok Imagine ยท CC0 ยท 20 Sept 2026
Generated from: Retro 16-bit pixel art game sprite, SNES/GBA style, ONE single character, front view, standing, full body, centered, whole silhouette inside the frame, isolated on a flat solid pure chroma green (#00FF00) background with nothing else: no shadow, no floor, no scenery, no text, no UI, no border. Drawn on a 48x64 pixel grid, big chunky square pixels, hard aliased edges, flat solid color fills, at most 3 tones per material (shadow, base, light), no soft gradients, crisp dark outline. The character is a CARVED GEM STATUE, not a human being: no skin color anywhere, the whole body is the stone material itself; no legs and no feet, the dress is one solid rigid carved mass widening from the chest to the ground like the base of a chess piece, so the whole silhouette reads as a bell or cone; the arms are rounded mitten shapes with no fingers, no knuckles, no nails; the hair is a sculpted mass of big round lobes, never stringy strands; the face shows only ONE single eye partly covered by hair falling over the face, plus visible lips below it as the only clear feature - never two eyes, never closed-eye marks, no nose, no eyebrows, no ears, no blush. CHARACTER: pale cream hair (#F0E6B8 with #E8DC9E shade) built as a stacked mass of big round lobes with one marked spiral curl on the top of the head, wide, falling to mid-back. Large rounded white shoulder pads (#FFFFFF) at each shoulder. Amber gold bodice (#D4A02A with #C8901E shade) with a diamond-shaped gold gem (#E8B830) at the exact center of the chest. Dark olive green skirt (#4A4520 with #3E3A18 shade) opening in an A shape down to the floor. Vertical 3:4 composition, character occupies the lower part of the frame with empty air above her head.
Creator
Julian Caleb
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