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Made with Seedream 5.0 Pro ยท CC0 ยท 9 Oct 2026
Generated from: 16-bit SNES-era cel-shaded pixel art SPRITE SHEET, exactly 4 equal columns by 3 equal rows = 12 identical square cells, no grid lines, no borders, no text, no labels, no numbers, no watermark. Sheet background: flat solid pure magenta #FF00FF only, no gradient, no pattern, nothing drawn on the background. In every cell there is exactly one complete full-body figure of the SAME character: standing upright, facing to the RIGHT in a three-quarter profile, both feet resting exactly on the bottom edge of the cell, body horizontally centred in the cell, head close to the top edge so the figure fills nearly the whole cell height. Identical figure, identical scale and identical framing in all 12 cells. CHARACTER: a tall young adult woman with noticeably long arms and long legs and a slim rangy build, calm neutral everyday face, straight black shoulder-length hair with a fringe, East Asian features. Plain long-sleeve grey henley shirt, dark blue straight jeans, plain white sneakers. Ordinary everyday clothes, a real-life neighbour, not a costume, no gi, no martial arts uniform. Realistic adult human proportions, real anatomy, a real everyday face, cel-shaded with strong clean dark outlines and flat natural saturated shading (2-3 shades per material). NOT anime, NOT fantasy, NOT chunky arcade brawler, no giant eyes, no costume. ROW 1 TOP - IDLE: four frames of a calm fighting idle in a loose relaxed guard, long arms out, small breathing bob and weight shift, a readable 4-frame cycle. ROW 2 MIDDLE - WALK: four frames of a forward walking cycle travelling to the right, long legs clearly alternating (contact, passing, contact, passing), arms swinging. ROW 3 BOTTOM - HURT: four frames of taking a hit, head snapping back, torso leaning backward, arms flung slightly outward, then recovering back to guard.
Creator
user_3736d787
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