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Made with GPT Image 2 ยท CC0 ยท 13 Jul 2026
Generated from: 2D game sprite sheet, side-view, dark gothic platformer. EXACT GRID LAYOUT: 6 columns by 5 rows, all cells exactly equal size, no borders between cells, no gaps, no padding, no text, no labels, no watermark. Plain uniform white background. CHARACTER: adult woman, medieval gothic layered clothing, beautiful dark scarf fully wrapping her hair with no hair visible, practical leather boots. Holding a distinctive Yonkun magic wand with bright cyan and magenta magical glow at the tip. Side-facing 3/4 view, facing right. Feet planted on the same invisible baseline across all frames. Consistent character design across every frame - same person, same proportions, same outfit. COLOR PALETTE: near-black slate, charcoal, deep plum, aged ivory, cyan glow, magenta glow. Dark moody gothic. ROW 1 (IDLE): 6 frames of subtle breathing idle loop. Gentle chest rise/fall, scarf lightly swaying, wand held steady with faint cyan-magenta pulse. Minimal foot movement. ROW 2 (WALK/RUN): 6 frames of natural walking stride. Alternating stepping legs, coordinated arm swing, scarf trailing behind with motion, wand held forward with glow, torso slightly bobbing. Readable locomotion cycle. ROW 3 (JUMP): 4 frames. Frame 1: crouch anticipation. Frame 2: launch upward, legs extending, scarf billowing up. Frame 3: peak of jump, legs tucked, wand raised. Frame 4: same as peak (held frame). Remaining 2 cells empty/blank white. ROW 4 (FALL): 4 frames descending. Frame 1: start of descent, arms out for balance. Frame 2: falling, scarf streaming upward. Frame 3: falling faster, wand pointing down. Frame 4: landing preparation, feet reaching for ground. Remaining 2 cells blank white. ROW 5 (WAND ATTACK): 6 frames. Frame 1: aim pose, wand extended forward. Frame 2: magic charge buildup, cyan-magenta glow intensifying. Frame 3: cast release, bright energy burst from wand tip. Frame 4: recoil, body pushed back slightly. Frame 5: recovery, wand lowering. Frame 6: return to neutral stance. Hand-painted 2D game art style, readable silhouettes, clean outlines, flat shaded with subtle painterly detail. Game-ready at small scale. No background scene, no ground plane drawn, no shadows on ground.
Creator
MUSTAFA M. SALEH
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