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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: 2D game sprite sheet, one horizontal row of exactly 4 evenly spaced animation frames of the SAME character, drawn in strict side view facing RIGHT: a young Chinese wuxia hero (early twenties, lean athletic build) wearing a long pale grey-blue robe with wide sleeves, a dark blue cloth sash tied at the waist, black cloth shoes, black hair in a topknot, bare hands, unarmed. Action: a spinning sweep kick - a heavy low leg sweep followed by a high roundhouse kick (no weapon, no sword): frame 1 deep crouched wind-up on both legs with the arms drawn in, frame 2 low sweeping leg extended along the ground in front with the support leg bent, frame 3 the body pivoting with the other leg swung high and extended horizontally at head height, frame 4 landing back on both feet in a low recovery stance. Do NOT draw a ground shadow and do NOT draw motion arcs, speed lines, impact bursts or dust. Every frame shows the identical character with identical body proportions and identical pixel height, and the soles that touch the ground stay on one shared invisible ground line along the bottom of the row; the figures together fill the full image height with the top of the head close to the top edge and the ground-contact soles touching the bottom edge. Flat cel-shaded colors, bold dark outline, clean 2D game sprite art, no motion blur. Perfectly flat solid pure magenta (#FF00FF) background. No text, no letters, no numbers, no watermark, no frame borders, no grid lines.
Creator
user_16c7773a
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